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Significantly increase CBM install/uninstall chances. #286
Significantly increase CBM install/uninstall chances. #286
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Increased CBM install chance
Changed autodoc descriptio
Description update
Lower surgery_skill_multiplier to 8
Looks like game round something, so chance to install in comparison to screenshot may be in some cases +-1%. But it should be valid. |
Ready. |
Changing autodoc description
decription fix
update description
Wait. I've messed my excel table a little. |
Updated screenshots and excel table. That is why I've got +-1% excel table vs tests. |
From what I can tell, it's working. At the moment the table is mostly full of 90%s. This is not a good sign. I'd much rather see them reach 100%, but just have a chance of doing something bad at success.
You made the skill requirements very low, though. Monoblade CBM gets 95% at just 5/5/5. Although the code for failures is ugly, it is pretty simple. If you had a more specific plan for bionic chances, it would probably be easy to implement it. My idea would be to have most failures still install the bionic, just have it come at a cost - losing some power storage, mutating, wrecking the autodoc. This way the failure mechanics would matter, but you wouldn't need an 800% multiplier on autodoc. |
Closer to this. I've tried to experimentally find the spot there skill stills important but player relatively easy can install CBMs early. This way it at least didn't completely interfere other CBM mechanics, like failures. With my modification at 3/3/3 you can relatively safe install everything, while still having a chance to fail so further skill improvements still will be worthy. At 5/5/5 Chances to install 90%+ for everything. But at zero skills installation can be risky so at least some skill still needed.
Current plan was exactly that was stated above. Sadly for now I didn't figure out something more specific about failure chances.
I've definitely done second thing here. You are right. |
Closed for reworking |
CBM rebalance to make installation more accessible.
Summary
SUMMARY: Balance "CBM rebalance to make installation more accessible."
Purpose of change
https://github.com/cataclysmbnteam/Cataclysm-BN/projects/3
#57
First step- making CBM more accessible.
Describe the solution
Tasks:
New chances:
CBM_chance_Modifed.xlsx
Old chances:
This will make CBM much easier to install in the beginning of the game but skills still required and failures still will happens at low skills and with complicated CBMs.
At first time I've considering install chances always to 100% but this way it completely removes failure mechanic and skill requirments. So this time I've tried to find compromise solution.
Describe alternatives you've considered
None for now.
Testing
Check if installation chances match the attached table.
Additional context
None.