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feat(balance): toolboxes are not mechanical #4512

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merged 2 commits into from
Apr 22, 2024

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yay855
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@yay855 yay855 commented Apr 22, 2024

The toolbox no longer needs mechanics to build, since it is literally just storing a bunch of tools inside of a metal box held together with nails and wire.

Purpose of change

The toolbox and workshop toolbox both required 3 mechanics to build. This is frankly silly, since a metal box with tools stored inside isn't very mechanically complex.

Describe the solution

The toolbox and workshop toolbox both no longer require mechanics skill to build.

Describe alternatives you've considered

Testing

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The toolbox no longer needs mechanics to build, since it is literally just storing a bunch of tools inside of a metal box held together with nails and wire. It now instead requires a level 2 hammering tool.
@github-actions github-actions bot added the data PRs related to datas. Won't crash game (probably) label Apr 22, 2024
The hammer is already a tool in the recipe, no need to require another one.
@chaosvolt
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Reasonable I guess, thought now that sub-skills actually grant EXP it could be helpful for leveling mechanics.

@yay855
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yay855 commented Apr 22, 2024

Reasonable I guess, thought now that sub-skills actually grant EXP it could be helpful for leveling mechanics.

That's true, but frankly it's not difficult to level mechanics by just disassembling cars or crafting other items.

@chaosvolt chaosvolt merged commit d3cb640 into cataclysmbnteam:main Apr 22, 2024
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@yay855 yay855 deleted the toolbox-adjust branch April 22, 2024 17:32
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2 participants