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[CR]Medical zombies #77
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Give them the Opens Doors flag instead of bashing. Keeps the flavor, makes them interesting, kind of a 'smart' zed like scientists. Optional: give the Mengele the Climbs flag as well - if it can leap, give it the agility to be a real pest.
Regarding AP, is there another way to give them a bit of extra punch so that you can't ignore them completely as part of a horde? Maybe the Flesh Golem special attack flag?
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Sent from myMail for Android Saturday, 26 September 2020, 00:03PM -05:00 from Coolthulhu notifications@github.com :
…A new tree of zombie evolution:
* Nurse - walks fast, but attacks (injects) once per ~1.9 turn, causing low armor-piercing damage, light bleeding and poison. Can't bash, no armor except vs acid.
* Doktor - as nurse, but better. Injects once per turn, then (once per 20 turns) scratches for high damage and some bleed but armor is doubled against this attack.
* Mengele - Doktor but with stats and attacks boosted, zero movecost leap added, inject having stronger poison, and light stab armor.
Overall they are closer to support than main damage dealing force.
Bad armor and no dodge means even a mediocre combatant may be able to kill one in melee (8/8/8/8+3 skills+knife spear+hoodie/jeans was able to kill a Mengele), but heavy debuffs it applies will make subsequent fights tougher for few minutes.
I'm not sure about:
* The speed values. Barely lower than hunter tree, despite having much higher hp.
* Armor piercing on two weaker monsters. Weak monsters with strong armor piercing can be annoying.
* Lack of bashing. Being unable to bash open a door is one thing, but this could lead to a sheet of cloth warding off a deadly monster.
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You can view, comment on, or merge this pull request online at:
#77
Commit Summary
* Medical zed draft
File Changes
* M data/json/monster_attacks.json (25)
* A data/json/monsters/zed_medical.json (90)
Patch Links:
* https://github.com/cataclysmbnteam/Cataclysm-BN/pull/77.patch
* https://github.com/cataclysmbnteam/Cataclysm-BN/pull/77.diff
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We definitely need to use zombie nurses as promotional material for BN. |
{ | ||
"id": "mon_zombie_nurse", | ||
"type": "MONSTER", | ||
"name": { "str": "nurse" }, |
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"name": { "str": "zombie nurse" },
Same for the other two?
data/json/monsters/zed_medical.json
Outdated
"id": "mon_zombie_mengele", | ||
"type": "MONSTER", | ||
"copy-from": "mon_zombie_doctor", | ||
"name": { "str": "Mengele" }, |
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Is this really the best name for the monster? Iirc all other zombies have generic and descriptive names (zombie hulk instead of zombie hulk hogan). Not everyone commits names of nazi war criminals to memory, potentially leading to players questioning "what the hell is a mengele?"
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Perhaps Surgeon for the top tier? I like Mengele myself, though - worst case, just add in a line or two in the description talking about the depraved look in the thing's eyes, like it wants to cut into you.
The problem is the opposite: the "syringe" attack has very good armor piercing, so nurses can be annoying even to well-armored characters.
I'd rather avoid "zombie x" names, because they already look like zombies, and the zombie prefix is rather boring. Not all zombies have "zombie" in name.
It was supposed to be "surgeon" or "angel of death" at first, but the former was boring, while the latter ambiguous.
It has something similar. |
The main reasons I suggested the zombie prefix are:
I do agree that some fancier names that omit the zombie part might be even better. As for the armor piercing, I think it creates a good gameplay situation. It's an attack that can be dodged fairly easily (low melee skills, that's how it works, right?), but can't be tanked with armor. This punishes the current "heavy armor 0 dodge" meta. |
Vivisector? |
Alright, I think I got them where I want them.
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A new tree of zombie evolution:
Overall they are closer to support than main damage dealing force.
Bad armor and no dodge means even a mediocre combatant may be able to kill one in melee (8/8/8/8+3 skills+knife spear+hoodie/jeans was able to kill a Vivisector), but heavy debuffs it applies will make subsequent fights tougher for few minutes.