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Shape Interpolation

Coursework for Computer Animation and Games 2 module. Carries out linear and as-rigid-as-possible shape interpolation in 2D and 3D.

m_d

Dependencies:

To run successfully, this code must be linked to the following 5 libraries.

  • OpenGl
  • GLEW
  • GLFW3
  • GLM
  • Eigen

To Compile CL:

LERP:

 cl  /EHsc  linear_interp.cpp read_obj.cpp shader.cpp  /link /NODEFAULTLIB:"LIBCMT"  "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib\glfw3.lib" "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib\glew32.lib" "C:\Program Files (x86)\Windows Kits\8.1\Lib\winv6.3\um\x86\OpenGL32.Lib"  "user32.lib" "gdi32.lib"  "shell32.lib" "msvcrt.lib" 

Rigid-as-poss 2D:

 cl /O2 /EHsc  rigid_interp.cpp read_obj.cpp shader.cpp  /link /NODEFAULTLIB:"LIBCMT"  "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib\glfw3.lib" "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib\glew32.lib" "C:\Program Files (x86)\Windows Kits\8.1\Lib\winv6.3\um\x86\OpenGL32.Lib"  "user32.lib" "gdi32.lib"  "shell32.lib" "msvcrt.lib" 

Rigid-as-poss 3D:

cl /O2  /EHsc  rigid_interp_3D.cpp read_obj.cpp shader.cpp /openmp /link /NODEFAULTLIB:"LIBCMT"  "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib\glfw3.lib" "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib\glew32.lib" "C:\Program Files (x86)\Windows Kits\8.1\Lib\winv6.3\um\x86\OpenGL32.Lib"  "user32.lib" "gdi32.lib"  "shell32.lib" "msvcrt.lib" 

To Run:

  • Enter key to start or reset.
  • S - slow down.
  • F - speed up.

References:

  • 2D Rigid-as-possible: As-rigid-as-possible shape interpolation - Alexa et al (2000).
  • 3D Rigid-as-possible: As-rigid-as-possible surface morphing - Liu et al (2011)

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