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GPUImageLookupFilter not working as expected #22

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7daysofrain opened this issue Mar 27, 2013 · 3 comments
Closed

GPUImageLookupFilter not working as expected #22

7daysofrain opened this issue Mar 27, 2013 · 3 comments

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@7daysofrain
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Using a lookup bitmap doesn't produce the same results than GPUImage iOS. I looked at the code and seems the same (shame shader code). Attached a bitmap that messes up the image in android but works perfectly in iOS.
mayfair

@7daysofrain
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sorry, my fault

@pboos
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pboos commented Mar 28, 2013

Glad to hear it is working. What was the problem?

@7daysofrain
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I'm trying to work this in Adobe AIR using a Native Extension. So i can call this code from a AIR application. For some reason i still don't know, this filter gives me strage results (others, like sepia filter worked ok). I'm still stuck in it, seems like AIR configures the Activity or the GPU some way that conflicts with this library. I don't know anything about GL so can't figure it. The exactly same code with the above texture in an empty project gives me the correct result while when running in AIR as a native extension gives me the image below :( Any idea will be apreciated. Thanks
ane_test

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