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The docs for GLSurfaceView tell us that we should call onPause() from our activities onPause and onResume() from our activities onResume(). When I do this with my surface view attached to my GPUImage all I can get once the activity has been resumed is a black screen.
I've tried calling requestRender() , setting the image on GPUImage and re-setting the filter, all to no avail.
The text was updated successfully, but these errors were encountered:
The docs for GLSurfaceView tell us that we should call onPause() from our activities onPause and onResume() from our activities onResume(). When I do this with my surface view attached to my GPUImage all I can get once the activity has been resumed is a black screen.
I've tried calling requestRender() , setting the image on GPUImage and re-setting the filter, all to no avail.
The text was updated successfully, but these errors were encountered: