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kup-unity

Gitbook: https://kup.gitbook.io
Website: https://kup.vercel.app/

Relational Repositories

Unity Client Repository: https://github.com/catze-labs/kup-unity
Linking Playfab with Unity Repository: https://github.com/catze-labs/kup-playfab
Demo Dapp interacting with Klaytn Repository: https://github.com/catze-labs/KUP

Assets list in use

Name Range Link
PlayFab SDK PlayFab Development Kit for Unity https://learn.microsoft.com/ko-kr/gaming/playfab/sdks/unity3d/
Chop Chop Unity Open Project https://github.com/UnityTechnologies/open-project-1

KUP game server uses PlayFab. To integrate with PlayFab in the Unity client, you need to use the SDK provided by PlayFab.

Chop Chop was an Open Project conducted by Unity Technology. We implemented it using the open source.

User login

You can use PlayFabClientAPI provided by PlayFab SDK to implement login functionality. The login feature is implemented using the LoginWithEmailAddress function. If the login is successful, you can receive the PlayFabId from the results in the callback, and use it in other APIs if necessary. For more information about this function, please refer to the following page.

Statistics Save & Load

In the KUP game client, the player's records are stored in PlayFab. The APIs used to save and load records are as follows.

Name Description Link
Update Player Statistics Updates the values of the specified title-specific statistics for the user. By default, clients are not permitted to update statistics. https://learn.microsoft.com/en-us/rest/api/playfab/client/player-data-management/update-player-statistics?view=playfab-rest
Get Player Statistics Retrieves the current version and values for the indicated statistics, for the local player. https://learn.microsoft.com/en-us/rest/api/playfab/server/player-data-management/get-player-statistics?view=playfab-rest

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