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Rendering attractor functions in C++
Drawing a procedurally-generated city in C# with XNA
The sequel! Reimplemented from the ground up, still in C# but using SharpDX this time.
Ray tracing in C++ with some Monte-Carlo fuzziness
A 6502 emulator in Python
YARL++ - Yet Another RogueLike in C++
7 contributions in the last year
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