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Player Robots slide when deploying. #18
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Prevents sliding when deploying. See #18
Not a plugin bug, that's how the player physics works. Still a nice enhancement to add. |
I've tested it and still slides a bit but I can see a huge difference with the build you sent here a few hours ago I made another video so you can compare the video I sent earlier with the public build and the test build you sent me here: https://cdn.discordapp.com/attachments/1087494790733639771/1094458366568443904/Team_Fortress_2_-_OpenGL_2023-04-08_22-51-06.mp4 |
Keep forcing a zero velocity on the player as long they are touching a capture zone and deploying the bomb. See #18
Works like a charm here's the video right here: https://cdn.discordapp.com/attachments/1087494790733639771/1094499424404787290/Team_Fortress_2_-_OpenGL_2023-04-09_01-45-39.mp4 |
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Environment
Description
There's a bug where when deploying the bomb doesn't instantly stop the Player robots like with TFbot robots.
Video
Here's the video of it
The file is too big for GitHub so I uploaded it to discord
https://cdn.discordapp.com/attachments/1087494790733639771/1087494995033993226/Team_Fortress_2_-_OpenGL_2023-03-20_17-50-51.mp4
Steps to reproduce
Grab the bomb/flag (highly recommend using super scout for a better chance to reproduce this bug) go to the deploy area and deploy the bomb while running.
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