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Electron webview

Uses Electron 25

This is a simple Electron application to create a webview.


  • Responsive window
  • Remember the window dimensions when reopening
  • Menu & keyboard shortcuts for MacOs
  • No title bar
  • Home button
  • Print function
  • MacOS, Windows and Linux executable with an app icon
  • DMG installer for Mac

Electron webview

This Electron webview application needs just these files:

  • package.json - Points to the app's main file and lists its details and dependencies.
  • main.js - Starts the app and creates a browser window to render website. This is the app's main process.
  • index.html - A web page to render. This is the app's renderer process.
  • assets/ - Assets for the project (style, scripts, icons)
  • src/ - Sources folder:
    • menu.js : menu template customization
    • print.js : print function
    • view.js : browser view usage
    • window.js : browser window customization

Note: check the offical Electron quick start if you need to learn the basics about Electron.


To run this repository you'll need Node.js (which comes with npm) installed on your computer. From your command line:

# Install dependencies
$ npm install
# Run the app
$ npm start

Electron 20 major update

Since Electron 20 update, @electron/remote is replaced by ipcRenderer and contextBridge, due to @electron/remote many subtle pitfalls.

Electron 12+ major update


You just need to change the src attribute of the webview in index.html file to display the url you want in your webview.

Alternatively, it's also possible to just load an external URL:

  // Comment
  //mainWindow.loadURL(`file://${__dirname}/index.html`); // Load custom html file with external content using webview tag

  // Uncomment
  mainWindow.loadURL(""); // Load directly an URL if you don't need interface customization

   // Or uncomment if you prefer to use BrowserView:
  const view = require("./src/view");

Developer tools

You can show by default the developer tools by uncommenting in main.js file: mainWindow.openDevTools();.

Title bar

You can hide the title bar of the app by setting frame: false or titleBarStyle: 'hidden' when creating the window in main.js in mainWindow variable.

If you keep displaying the topbar using titleBarStyle: 'hidden' setting, you would have to adjust the topbar style.

For example:

#controls {
  padding-top: 1.5em;

Window dimensions and responsive

This webview is responsive and supports live dimensions change of the window. This webview remembers the window size you have before quitting the app to use it when you open it again.

If you want to change the window dimensions at the first start, change width and height in main.js file in mainWindow variable when creating the window.

Menu and keyboard shortcuts

This webview integrates an Electron menu. It will also make standard keyboard shortcuts, like copy and paste, work on MacOS.

You can modify this menu in src/menu.js file.

Topbar (home and print buttons)

A topbar to show buttons:

  • "Home" button to come back to your app if your website has external links.
  • "Print" button to print the current url displayed by the webview.

You can activate/deactivate this topbar (activate by default).


In src/main.js:
// Comment:
// require("./src/print");
In src/window.js:
// Comment:
// preload: path.join(__dirname, "../preload.js"), // required for print function
In index.html:
<!-- Comment -->
<!-- <link rel="stylesheet" href="assets/css/topbar.css" /> -->
<!-- <div id="controls">...</div> -->
<!-- <script src="assets/js/renderer.js"></script> -->

<!-- Uncomment -->
<link rel="stylesheet" href="assets/css/no-topbar.css" />
In assets/js/renderer.js:
// Comment:

// Home button exists
if (document.querySelector("#home")) {

// Print button exits
if (document.querySelector("#print_button")) {


  • Do the opposite of what you did in the activation chapter above.
  • Don't forget to set the homepage of your app in the data-home attribute of webview in index.html file to make the "Home" button works.
  <!-- Webview -->
  <webview autosize="on" src="" data-home=""></webview>


To create a MacOS, Windows and Linux executable with an app icon, follow these instructions.

Electron app icon

For this we need a 1024x1024 png-icon, a .icns for macs and a .ico for windows. For Linux we only need the pngs.

  • Create your app icon

  • Go to iConvert Icons and upload the PNG and the service will take care of creating the other icon-formats.

  • Add your files in assets/icons: put the .icns file into the mac folder, the pngs in the png folder and the .ico file in the win folder.
    Rename the .icns and .ico files in icon.


On Mac, the .icns icon converted with iConvert Icons doesn't work.

I recommend using Image2icon, an awesome free app to create and personalize icons from your pictures, available on the Mac Store.

The .icns icon converted with Image2icon perfectly works on Mac.

Electron packager

"Electron Packager is a command line tool and Node.js library that bundles Electron-based application source code with a renamed Electron executable and supporting files into folders ready for distribution."

Install Electron packager

$ npm install electron-packager --save-dev

Application name

Change the productName in package.json

Build MacOS, Windows and Linux package from the terminal


$ npx electron-packager . --overwrite --platform=darwin --arch=x64 --icon=assets/icons/mac/icon.icns --prune=true --out=release-builds


$ npx electron-packager . --overwrite --asar=true --platform=win32 --arch=ia32 --icon=assets/icons/win/icon.ico --prune=true --out=release-builds --version-string.CompanyName=CE --version-string.FileDescription=CE --version-string.ProductName="Electron Webview"

Linux (Ubuntu)

$ npx electron-packager . --overwrite --platform=linux --arch=x64 --icon=assets/icons/png/1024x1024.png --prune=true --out=release-builds


To make it easier to create new builds, scripts are added in package.json.

Now you can run:

$ npm run package-mac
$ npm run package-win
$ npm run package-linux

Mac installer

To create a DMG installer for our Electron app we can use the electron-installer-dmg package.

To create a DMG installer you first need to package the app as we saw in the Application chapter above.


$ npm install electron-installer-dmg --save-dev

Create the DMG

$ npx electron-installer-dmg ./release-builds/Electron\ webview-darwin-x64/Electron\ electron-webview --out=release-builds --overwrite --icon=assets/icons/mac/icon.icns

An electron-webview.dmg file is now created in the release-builds folder.


To make it easier to create new DMG installer, a script is added in package.json.

Now you can run:

$ npm run create-installer-mac


Based on: