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CameraSwitcher.cs
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CameraSwitcher.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class CameraSwitcher : MonoBehaviour
{
[SerializeField]
Camera[] cameras;
[SerializeField]
KeyCode incrementKey, decrementKey;
int index;
float maxDepth;
CameraInfo[] cameraInfos;
private void Awake()
{
cameraInfos = cameras.Select(e => new CameraInfo {camera = e, defaultDepth = e.depth }).ToArray();
maxDepth = cameras.OrderByDescending(e => e.depth).First().depth + 1;
Activate(index);
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(incrementKey))
{
increment();
}
if (Input.GetKeyDown(decrementKey))
{
decrement();
}
}
void increment()
{
index++;
if (index >= cameras.Length)
{
index = 0;
}
Activate(index);
}
void decrement()
{
index--;
if (index < 0)
{
index = cameras.Length - 1;
}
Activate(index);
}
private void Activate(int index)
{
for (var i = 0; i < cameraInfos.Length; i++)
{
if (i == index)
{
cameraInfos[i].camera.depth = maxDepth;
}
else
{
cameraInfos[i].camera.depth = cameraInfos[i].defaultDepth;
}
}
}
private class CameraInfo
{
public Camera camera;
public float defaultDepth;
}
}