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entity

Entity/Component System for C++

'entity' implements a method to compose object-like things from component-like things in a dynamic, yet typesafe fashion. Such a system is usually refered to as en Entity-Component system. Several interesting properties can come from such a design such as increased performance, reduced memory usage, looser coupling and cleaner code.

Documentation

Incomplete, but evolving, documentation is available here.

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Entity/Component System for C++

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