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ORANGE: implement distance-to-boundary calculation #335
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paulromano
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Jan 4, 2022
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Nice work! Just a few small comments
paulromano
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Jan 4, 2022
Thanks @paulromano ! |
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This implements distance-to-boundary calculations for single universes. There are two algorithms for finding the nearest surface crossing. The first is the "simple" one, where crossing any boundary exits the volume. In that case, the closest nonzero distance points to the target surface. The second "complex" algorithm effectively tracks through the internal surfaces in order (by sorting) until outside the volume. Unlike the CPU implementation of ORANGE in SCALE, this implementation sorts surfaces using an intermediate indirection array of face IDs.
We should consider as an optimization the option of specifying a "maximum" intersection distance, allowing us to reduce the number of surfaces considered in the sort and in the boundary crossing.