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Restore old acceleration behavior until something is actually agreed …

…on (part 2)
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celeron55 committed Feb 15, 2013
1 parent 65cb318 commit 4035bf325929db5875785d12118512ea828df717
Showing with 3 additions and 3 deletions.
  1. +3 −3 src/player.cpp
@@ -59,9 +59,9 @@ Player::Player(IGameDef *gamedef):
"list[current_player;craftpreview;7,1;1,1;]";

// Initialize movement settings at default values, so movement can work if the server fails to send them
movement_acceleration_default = 2 * BS;
movement_acceleration_air = 0.5 * BS;
movement_acceleration_fast = 8 * BS;
movement_acceleration_default = 4 * BS;
movement_acceleration_air = 4 * BS;
movement_acceleration_fast = 4 * BS;
movement_speed_walk = 4 * BS;
movement_speed_crouch = 1.35 * BS;
movement_speed_fast = 20 * BS;

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