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Use uint64 instead of int64 in QGB types #358

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rach-id
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@rach-id rach-id commented Apr 27, 2022

To avoid confusion between data types, this PR changes int64 to uint64 in the right places

@rach-id rach-id self-assigned this Apr 27, 2022
@rach-id rach-id added the C: QGB label Apr 27, 2022
@rach-id rach-id changed the title Use uint64 instead of int64 in QGB Use uint64 instead of int64 in QGB types Apr 27, 2022
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codecov-commenter commented Apr 27, 2022

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@@                Coverage Diff                 @@
##             qgb-integration     #358   +/-   ##
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the thinking around using int64 is that that is what tendermint uses for height, but I'm fine with keeping everything unsigned

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rach-id commented Apr 27, 2022

@evan-forbes we can move everything to be signed to stay consistent with tendermint. Should we ?
This PR aims to have the same type instead of different ones and doing conversions in different places. Either int64 or uint64.

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I could be wrong, but I think its arbitrary for our use case since we will have to convert to an evm friendly encoding of a big.Int any way

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being consistent makes sense tho, so up to you

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rach-id commented Apr 27, 2022

uint64 make more sense for me. I will stick with it for now and in the future, if needed, we can switch again.

@rach-id rach-id merged commit d79b858 into celestiaorg:qgb-integration Apr 27, 2022
@rach-id rach-id deleted the use_uint64_instead_of_int64 branch April 27, 2022 15:25
rach-id added a commit to rach-id/celestia-app that referenced this pull request May 9, 2022
* uses the uint64 instead of int64 in right places

* typo

* cosmetics
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3 participants