DebugSymbolStorage: fix infinite loop #1134
Merged
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This fixes a bug where ClearRange goes into an infinite loop when length is not divisible by 4. Because length is unsigned it wraps around to UINT32_MAX and never becomes zero. Because of this bug, if a user disables a graphic pack like "Graphics" for botw while the game is running length is equal to 9 and the UI thread freezes and never recovers.