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Windows Store saves sometimes not compatible. #13
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Hi, if you look in the log file, there should be a line telling you why it's not compatible. Besides that, I will add an info button for incompatible saves in one of the next versions so you can see directly in the manager why. |
This is all that shows up. This is after updating to the just released version. Session 1 it had defaulted to my steam save, so I changed it back to the MS Store and restarted. Only one of my saves is unsupported this time. 2020-10-04 12:00:32.181 -04:00 [INF] Starting session 1... |
This again... I've seen this before, but couldn't find out why sometimes "Not Found" is set as value where it shouldn't be. Edit: In the cases before it was a value related to "OtherSideOfPortalReturnBase", so it has probably something to do with the portals (the ones that need glyphs). Maybe that helps you to narrow it down. |
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I'm having the same problem, it's the "Not Found" issue, and in my case I doubt it's anything to do with the portals (unless you actually have to go through one for it to work or something), because I haven't been through a portal at all yet, I've just gotten to the Space Anomaly and done what I had to do there. |
@OmegaX123 -- Yeah I have an open portal and I went through it, tried to open the save, then came back, tried to open the save. Unsure if there is something I can do in the actual game atm. |
It sucks because this is the only editor that I've found that is/is meant to be compatible with Windows Store/Game Pass versions. |
Yeah I am sure he will work through it. It seems to work fine with my other game saves, just not the one I play with :D |
It doesn't work with any of mine, auto or manual from Crossplay update or auto from Origins update... |
The original poster seems to imply that it happens to them "sometimes", i'd love to know the actions they think they are taking that causes the flip. @Stregone1 |
Actually, thinking about it, maybe it's because I use mods and it doesn't recognize some of the modded stuff so it throws a fit? |
@OmegaX123 I do not use any mods though. |
Also, to clarify, modding on the Windows Store version is technically not possible, but there's a workaround involving dumping the game files, but it still saves like a Windows Store version would (all it's changing is the file location and whether the files are editable/deleteable/etc), and the program detects the saves, just can't edit them for some reason. |
"Not Found" should be fixed now. |
Awesome. Didn't get a chance to load the game up so my saves never changed. Both are compatible now. Thanks! |
This popped up again after the last update. Haven't gotten a chance to play since I last posted so nothing has changed with the saves. 2020-10-07 23:37:51.173 -04:00 [ERR] Could not deserialize JSON of index 0 for Microsoft: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.UInt16' because the type requires a JSON primitive value (e.g. string, number, boolean, null) to deserialize correctly. |
@Stregone1 The data types of libMBIN (https://github.com/monkeyman192/MBINCompiler) does not always match the reality unfourtunetly. I use them as start but as every save is different, it works for some but maybe not directly for all... |
Will do. |
Anyone who stumbles across this, will find the problem mentioned by @Stregone1 in #26. |
Sometimes when I load up nomnom it shows my windows store saves as not compatible and will not open them. I load the game up and play for a bit and save it again, and it usually shows up as compatible. Not every time though. I haven't noticed any patterns because I only notice the problem after I last played the night before or a day or two ago. I am going to try to remember to load up NomNom every time I finish playing to check, so the circumstances when I saved are freshed in my memory.
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