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Windows Store saves sometimes not compatible. #13

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Stregone1 opened this issue Oct 2, 2020 · 19 comments
Closed

Windows Store saves sometimes not compatible. #13

Stregone1 opened this issue Oct 2, 2020 · 19 comments
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@Stregone1
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Sometimes when I load up nomnom it shows my windows store saves as not compatible and will not open them. I load the game up and play for a bit and save it again, and it usually shows up as compatible. Not every time though. I haven't noticed any patterns because I only notice the problem after I last played the night before or a day or two ago. I am going to try to remember to load up NomNom every time I finish playing to check, so the circumstances when I saved are freshed in my memory.

@cengelha cengelha self-assigned this Oct 2, 2020
@cengelha cengelha added the question Further information is requested label Oct 2, 2020
@cengelha
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cengelha commented Oct 2, 2020

Hi, if you look in the log file, there should be a line telling you why it's not compatible.
Please attach the log or paste the line here and I can tell you more.

Besides that, I will add an info button for incompatible saves in one of the next versions so you can see directly in the manager why.

@Stregone1
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This is all that shows up. This is after updating to the just released version. Session 1 it had defaulted to my steam save, so I changed it back to the MS Store and restarted. Only one of my saves is unsupported this time.

2020-10-04 12:00:32.181 -04:00 [INF] Starting session 1...
2020-10-04 12:00:33.092 -04:00 [INF] Save with index 4 is to old to be supported. The lowest supported version is Beyond_14. If you want to edit it, load and save in-game.
2020-10-04 12:00:33.095 -04:00 [INF] Save with index 3 is to old to be supported. The lowest supported version is Beyond_14. If you want to edit it, load and save in-game.
2020-10-04 12:00:33.095 -04:00 [INF] Save with index 2 is to old to be supported. The lowest supported version is Beyond_14. If you want to edit it, load and save in-game.
2020-10-04 12:00:44.380 -04:00 [INF] The specified directory does not contain any Steam save files: C:\Users\streg\AppData\Local\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs
2020-10-04 12:00:45.356 -04:00 [ERR] Could not deserialize JSON of index 1 for Microsoft: Requested value 'Not Found' was not found.
2020-10-04 12:01:23.861 -04:00 [ERR] Could not deserialize JSON of index 1 for Microsoft: Requested value 'Not Found' was not found.
2020-10-04 12:01:35.394 -04:00 [INF] Starting session 2...
2020-10-04 12:01:36.880 -04:00 [ERR] Could not deserialize JSON of index 1 for Microsoft: Requested value 'Not Found' was not found.

nomnom

@cengelha
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cengelha commented Oct 4, 2020

This again... I've seen this before, but couldn't find out why sometimes "Not Found" is set as value where it shouldn't be.
I will keep an eye on it and try to figure it out. But if you find a pattern or something that's helps, it would be great if you share it here.

Edit: In the cases before it was a value related to "OtherSideOfPortalReturnBase", so it has probably something to do with the portals (the ones that need glyphs). Maybe that helps you to narrow it down.

@runthis

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@OmegaX123
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OmegaX123 commented Oct 4, 2020

I'm having the same problem, it's the "Not Found" issue, and in my case I doubt it's anything to do with the portals (unless you actually have to go through one for it to work or something), because I haven't been through a portal at all yet, I've just gotten to the Space Anomaly and done what I had to do there.
If I'm doing this right, the log should be attached.
NomNom20201004.log
EDIT: I actually reported this on NexusMods, but that was before I knew where the log was or that anyone else was having the issue.

@runthis
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runthis commented Oct 4, 2020

@OmegaX123 -- Yeah I have an open portal and I went through it, tried to open the save, then came back, tried to open the save. Unsure if there is something I can do in the actual game atm.

@OmegaX123
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It sucks because this is the only editor that I've found that is/is meant to be compatible with Windows Store/Game Pass versions.

@runthis
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runthis commented Oct 4, 2020

Yeah I am sure he will work through it. It seems to work fine with my other game saves, just not the one I play with :D

@OmegaX123
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It doesn't work with any of mine, auto or manual from Crossplay update or auto from Origins update...

@runthis
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runthis commented Oct 4, 2020

The original poster seems to imply that it happens to them "sometimes", i'd love to know the actions they think they are taking that causes the flip. @Stregone1

@OmegaX123
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Actually, thinking about it, maybe it's because I use mods and it doesn't recognize some of the modded stuff so it throws a fit?
Either way, I wonder if loading and re-saving my Crossplay saves might become compatible (if it's not the mods causing it)...

@runthis
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runthis commented Oct 4, 2020

@OmegaX123 I do not use any mods though.

@OmegaX123
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Also, to clarify, modding on the Windows Store version is technically not possible, but there's a workaround involving dumping the game files, but it still saves like a Windows Store version would (all it's changing is the file location and whether the files are editable/deleteable/etc), and the program detects the saves, just can't edit them for some reason.

@cengelha cengelha added the bug Something isn't working label Oct 4, 2020
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cengelha commented Oct 4, 2020

"Not Found" should be fixed now.

@cengelha cengelha closed this as completed Oct 4, 2020
@Stregone1
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Awesome. Didn't get a chance to load the game up so my saves never changed. Both are compatible now. Thanks!

@Stregone1
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This popped up again after the last update. Haven't gotten a chance to play since I last posted so nothing has changed with the saves.

2020-10-07 23:37:51.173 -04:00 [ERR] Could not deserialize JSON of index 0 for Microsoft: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.UInt16' because the type requires a JSON primitive value (e.g. string, number, boolean, null) to deserialize correctly.
To fix this error either change the JSON to a JSON primitive value (e.g. string, number, boolean, null) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array.
Path '6f=.ym>[0].uK6[0].J3C', line 1, position 1992490.
2020-10-07 23:37:51.173 -04:00 [ERR] Could not deserialize JSON of index 1 for Microsoft: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.UInt16' because the type requires a JSON primitive value (e.g. string, number, boolean, null) to deserialize correctly.
To fix this error either change the JSON to a JSON primitive value (e.g. string, number, boolean, null) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array.
Path '6f=.ym>[0].uK6[0].J3C', line 1, position 1997657.

@cengelha
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cengelha commented Oct 8, 2020

@Stregone1 The data types of libMBIN (https://github.com/monkeyman192/MBINCompiler) does not always match the reality unfourtunetly. I use them as start but as every save is different, it works for some but maybe not directly for all...
Can you open a new issue for that with your save folder attached (%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs)? With your save I can be sure that there aren't any following problems of that kind.

@Stregone1
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Will do.

@cengelha cengelha removed the question Further information is requested label Oct 8, 2020
@cengelha
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cengelha commented Oct 8, 2020

Anyone who stumbles across this, will find the problem mentioned by @Stregone1 in #26.

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