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NomNom is the most complete savegame editor for NMS but also shows additional information around the data you're about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific savegame (but enhanced if one is loaded).

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NomNom

Maintained Platform GitHub Release Downloads

Discord Server Supported by the No Man's Sky Community Developers & Designers

Donate via Buy Me a Coffee Donate via GitHub Sponsors Donate via Ko-fi Donate via Patreon Donate via PayPal

Table of Contents

Introduction

NomNom is the most complete savegame editor for No Man's Sky, and also shows contextual information around the data you are about to change. You can also easily look up each item individually to examine its attributes, independently of a save, or get other useful information that are not related to a specific save (but enhanced if one is loaded).

Features

The features of NomNom can be divided into the different main parts you will see below. A detailed list can be found in the FEATURES file.

  • Manager Manage your saves!
    • Automatic backup and recovery (in case you screw something up).
    • Save your save as human-readable JSON.
    • Copy, move, and swap slots to another.
    • Transfer your save to another platform you own the game on.
    • Delete your save.
  • Editor Edit your save for your needs!
    • Ability to edit cross-save rewards from Expeditions, Twitch Drops, Titles and more.
    • Ability to manage fleets, change data values like currencies and stats, and organize inventories.
    • Ability to fast travel to any system you like and trigger space battles.
    • Ability to customize appearances.
    • Ability to edit your knowledge and recorded experiences.
    • Ability to edit the raw JSON (for advanced users).

Manager Starship Manage Fleet Base

The images are from version 4.00.0.31-beta.1. More and maybe newer can be found here.

Getting Started

Compatibility

Each version of NomNom is built with the latest game version (at that time) in mind and the version number is reflecting that. Each one is also backwards compatible down to Beyond 2.11 and even saves before that can still be edited via the build-in JSON editor. If you use it with a newer game version branch than the one it was build for (e.g. 5.00), things should work as usual in most cases but there can always be a breaking change.

Each game version is properly supported with its own set of available items and features so you do not have to worry about adding unavailable items.

NomNom is compatible with every platform No Man's Sky is available on (some work better than others though). You can select a specific account/folder with you saves or, for platforms on PC, one level above if you have multiple accounts.

A complete and always up-to-date overview with additional notes can be found here.

Requirements

You just need to install the .NET 6 Desktop Runtime and that is it.

Download

Instructions

  1. After downloading and extracting the zip file you'll find a few files. All you need to care about is the executable (NomNom.exe) but new folders may be created at runtime (e.g. for backups) that will become relevant to you.
  2. You may want to create a shortcut to the executable for easier access.
  3. As the tool includes an automatic backup functionality you don't need to do it manually but if you want to be absolutely save, do it.
  4. At first start the tools locates your saves at the default location of each platform but if that fails, you have to select it manually.
  5. Select a slot.
  6. Start tinkering!
  7. Guide and Catalogue will work without loading a save.

Versioning

The versioning is oriented on the game version itself:

  • Major mirrors the games major version.
  • Minor mirrors the games initial minor version of named updates (e.g. Synthesis 2.20 or Outlaws 3.85).
  • Patch is for every release between two named updates, including new features, bug fixes, updated game assets, etc.
  • Revision serves as public release counter.

History

The complete history can be found in the CHANGELOG file.

Contact & Support

If you like NomNom and want to support me in its further development, you can do so here on GitHub, on Buy Me a Coffee, Ko-fi, or Patreon or via PayPal. I will appreciate it!

The official Discord server is where you will find all information at one place, first hand. If you need (or want to offer) help, found a bug, have a suggestion, or something else regarding NomNom, you will find, or can post it there.

License

This project is licensed under the GNU GPLv3 license - see the LICENSE file for details.

Authors

Credits

Thanks to the following people for their help in one way or another.

  • goatfungus - Inspiration and verifying my own implementation
  • hbouma - Explaining how clearing TerrainEdit works
  • jeffswt - Algorithm to properly move base computer
  • jaszhix - rogerhnn - Coordinate conversion
  • KhaozTopsy - Creating the Assistant for No Man's Sky API to get live data and make the transfer to the app possible
  • Novoca1n3 - Providing a proof-of-concent for the JSON editor with tree view
  • zousug - Helping to set up the Discord server

And not to forget those whose help contributed to parts of the outsourced libraries libNOM.collect, libNOM.io, and libNOM.map.

Dependencies

About

NomNom is the most complete savegame editor for NMS but also shows additional information around the data you're about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific savegame (but enhanced if one is loaded).

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