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Computer Graphics Basics, Classic feed-forward rendering, Advanced rendering techniques

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centauroWaRRIor/InteractiveGraphics

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Interactive Graphics

This is a project developed to better understand and explore the theory and practice behind many computer graphics fundamentals. Project was developed entirely in C++ as a rendering pipeline that is implemented completely in software. The only call made to OpenGL is glDrawPixels. However, later in the project, as I started shifting my interests towards writing shaders, extensions were made to accomodate support for GPU acceleration via OpenGL4 and GLSL. Click on image below to see a demo.

Demo Link Demo Link

Features

Computer Graphics Basics

  • Vectors, matrices, transformations
  • Basic analytical geometry (e.g. points, lines, segments, planes, triangles, intersections)
  • Camera models, projection, navigation

Classic feed-forward rendering

  • Rasterization
  • Screen space and model space interpolation
  • Basic shading
  • Texture mapping, projective texture mapping
  • Shadow mapping
  • Environment mapping
  • GPU programming support

Disclosure: Project was developed while taking CS 535 Interactive Computer Graphics at Purdue University with the great professor Voicu Popescu. Kudos to him and his class. I now understand the inner workings of graphics API libraries thanks to him. I highly recommend taking his class.

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Computer Graphics Basics, Classic feed-forward rendering, Advanced rendering techniques

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