Skip to content

cepdnaclk/e19-3yp-First-Person-AR-Game-with-Localization

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

ARCombat

logo

Game for Wellness, Aim for Health 🏃‍♂️

ContributorsForksStargazersIssues


First-Person AR Game with Localization - ARCombat

🎮 Introduction

Real World Problem 🌎:

Many people spend too much time playing video games and not enough time exercising, especially in cities where there’s not much space for physical activity. The gaming industry is growing fast, with new technologies like VR and AR making games more popular.

Proposed Solution💡:

Making video games that involve physical activity, like using VR to move around, can help. Also, creating special places in cities where people can play these games and exercise at the same time is a good idea. Teaching people about balancing gaming and staying active is important.

Potential Impact 🚀:

Creating games that involve physical activity and providing spaces for gaming and exercise can help more people stay healthy while enjoying games. It could reduce problems like obesity and other health issues related to not moving enough. This approach uses technology and gaming to encourage a healthier lifestyle.

🎮 Software Features

  • First Person AR Experience: Immerse yourself in a first-person perspective within the augmented reality environment.
  • AR Environments: Explore diverse augmented reality environments, enhancing the gaming experience.
  • AR Cloud Anchor Support: Utilize AR Cloud Anchor technology to anchor virtual objects in real-world locations for a persistent AR experience.
  • Multiplayer Capabilities: Engage in multiplayer gameplay, allowing multiple users to participate and interact in the ARCombat world.

🎮 Hardware Features

  • Custom 3D Printed Gun: Experience a unique gaming interface with a custom-designed 3D printed gun.
  • ESPs, Triggers, and Reload Mechanisms: Enhance gameplay with electronic sighting devices (ESPs), responsive triggers, and realistic reload mechanisms for a more immersive gaming experience.

Contributors

  • E/19/003, Harith Abeysinghe, email
  • E/19/095, Lakshitha Edirisinghe, email
  • E/19/163, Eshan Jayasundara, email
  • E/19/236, Lahiru Manikdiwela, email
  • E/19/443, Dasun Theekshana, email

Links