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wrapping ogl objects in a white box that works on any opengl context and allows direct mixed usage of plain ogl (or freeglut or others) and glow (but with some drawbacks to mem and bind stuff)
good alternative is Qt5.1 and probably future releases for a start, but glow extends this
lite examples - call this: "getting started"
show some exemplary usage code snippets for, e.g., how easy it is to create shader, render to texture, compute stuff, query some gpu infos, etc., etc.,
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