Combinatorial and Geometric modeling with Generic N-dimensional Maps
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Apps
CGoGN
SCHNApps
ThirdParty
build
buildDebug
cmake_modules
doc
lib
scripts
.gitignore
.mailmap
CMakeLists.txt
QTcreator_IGGstyle.xml
README.md
apps_cmake.txt

README.md

See the CGoGN Web site for more informations.

We provide:

  • CGoGN the core library
  • tutorials and examples
  • SCHNApps an integrated interface with plugin system.

CGoGN and SCHNApps are compatible with Linux, Mac and Windows The usage of C++11 enforce the usage of recent compilers (g++4.8, clang3.0, cl18)

Linux

Dependencies

  • install for following package cmake cmake-curses-gui cmake-qt-gui libXi-dev libXmu-dev libglew-dev zlib1g-dev uuid-dev libgsl0-dev libsuitesparse-dev python2.7-dev
  • for Qt4: libqt4-dev qt4-dev-tools qtcreator
  • for Qt5: qt5-default qtbase5-dev-tools qtcreator libqt5svg5-dev libqt5opengl5-dev

Supported compilers: g++ 4.8 or greater

Compiling

  • Launch cmake in a build directory with path to the CGoGN root directory as source parameter
  • If directory name finish by 'Debug' compilation is done in Debug mode, else in Release mode
  • Go in build directory and make (-j4 in your machine is 4 core)

CMake options (using gui or ccmake)

  • CGoGN_WITH_ASSIMP: build CGoGN with Assimp (or not)
  • CGoGN_WITH_ZINRI: build CGoGN with Zinri lib (or not)
  • CGoGN_WITH_QT: build CGoGN with Qt (or not)
  • CGoGN_DESIRED_QT_VERSION: Choose 4 or 5"
  • CGoGN_WITH_GLEWMX: use (or not) multi-contex GLEW (for VRJuggler).
  • CGoGN_USE_OGL_CORE_PROFILE: use (or not) OpenGL 3.3 core profile.
  • CGoGN_COMPILE_EXAMPLES: compile the examples.
  • CGoGN_COMPILE_TUTOS: compile the tutorials.
  • CGoGN_COMPILE_TESTS: compile the tests.
  • CGoGN_COMPILE_BENCHES: compile the benches.
  • CGoGN_COMPILE_SANDBOX: compile all in sandbox
  • CGoGN_ONELIB: build CGoGN in one lib instead of 4 separated libs

By default libraries are generated in dynamic version.

You can ideally do the same with QtCreator

Same compilation system for SCHNApps.

MacOS

Dependencies

  • XCode and command line tools.
  • Qt4 or Qt5 and QtCreator (native or with homebrew)
  • cmake (native or with homebrew)
  • install with homebrew : lzlib, glew, suite-sparse (you must first add the homebrew/science repository with the following command : brew tap homebrew/science)
  • for macport user installation of suite sparse must be done with "+metis" (sudo port install SuiteSparse +metis)

Supported compilers: clang 3.0 or greater

Compiling

As on linux

CMake Qt detection problem

If Qt is not found, add path to Qt to CMAKE_PREFIX_PATH variable.

Executables generation

For best system compatibility executables are generated in bin/Release/Contents/MacOS

Window

Dependencies

  • install (or compile) Qt (choose 32/64 bits)
  • install python 2.7 (choose 32/64 bits) (Needed for SCHNApps)
  • Other Windows dependencies are furnished at: http://cgogn.unistra.fr/download

Supported compilers: Visual C++ 2013 (12.0) or greater

Environment variables

  • set PYTHON_PATH to your python installation directory
  • set PYTHON_LIB to your python installation directory + \lib
  • add xxx\windows_dependencies\lib to PATH
  • add path to bin of Qt to PATH

Compiling

  • Use CMake with a build directory and path to the CGoGN root directory as source parameter
  • for CMake options see Linux compiling
  • generated visual solution (choose right compiler type)
  • launch Visual Studio !
  • build solution after choosing Debug/Release

CMake Qt detection problem

If Qt is not found set the QT_QMAKE_EXECUTABLE cmake variable.

DLL/Executables generation

To avoid dll loading problem, all dll and executable (even SCHNApps) are generated in bin/Release or bin/Debug of CGoGN root directory.

Same compilation system for SCHNApps.

Compiling simple application

To compile a Qt application using Qt, you just need to include apps_cmake.txt after setting the CGoGN_ROOT_DIR variable. See example provided in apps_cmake.txt comments.