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Pencil.py
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Pencil.py
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import pygame
class Pencil:
@staticmethod
def draw_line(screen, start_pos, end_pos, color=(0, 0, 0), width=1):
pygame.draw.line(screen, color, start_pos, end_pos, width)
@staticmethod
def draw_rect(screen, rect, color=(0, 0, 0), width=0):
"""
If width != 0, then the rect won't be filled, it will be stroked!
"""
pygame.draw.rect(screen, color, rect, width)
@staticmethod
def draw_alpha_rect(screen, rect, color=(0, 0, 0), alpha=0.8):
alpha_rect = pygame.Surface([rect[2], rect[3]])
alpha_rect.fill(color)
alpha_rect.set_alpha(int(alpha * 255))
screen.blit(alpha_rect, (rect[0], rect[1]))
@staticmethod
def draw_poly_rect(screen, color, pointlist, width=0):
pygame.draw.polygon(screen, color, pointlist, width)
@staticmethod
def draw_circle(screen, pos, radius, color=(0, 0, 0), width=0):
pygame.draw.circle(screen, color, pos, radius, width)
@staticmethod
def draw_arc(screen, rect, start_angle, end_angle, color=(0, 0, 0), width=0):
pygame.draw.arc(screen, color, rect, start_angle, end_angle, width)
@staticmethod
def write_text(screen, content, font_pos, font_size, color=(0, 0, 0)):
my_font = pygame.font.SysFont("consolas", font_size)
text_image = my_font.render(content, True, color)
screen.blit(text_image, font_pos)