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Chance Snow edited this page Nov 26, 2019
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Welcome to the UtilityGrid wiki!
- .NET Core Platform Conditional Compilation for doing the platform stuffs in GraphicsDeviceUtils.cs
- Constructive Solid Geometry
- GUIs:
-
Avalonia SkiaSharp Renderer
-
Render to Bitmap: I implement
IRenderTargetBitmapImpl
that binds to a Veldrid Texture? - Calculating DPI
-
Render to Bitmap: I implement
- Examples shown with bgfx library
- cetech - "flat" buttons, tabs, panes, etc.
- crown - better, "pretty" gradient buttons, tabs, panes
- vg-renderer Vector Graphics
- Ultralight
- Servo
-
Avalonia SkiaSharp Renderer
- Native Integration
- mac OS:
- VeldridNSViewExample
- VeldridView (VeldridPBR)
- Windows
- vulkan-test.exe - Test for presence of Vulkan
- Run game loop off the UI thread
- UWP XAML SwapChainPanel (Works on Xbox, too! 😄)
- SwapchainSource:CreateUwp()
- Xamarin.Android
- mac OS:
- Deployment
- https://gfx-rs.github.io/2019/03/06/wgpu.html - WebGPU with reference implementations
- WebIDL -> TypeScript - To convert WebGPU IDL to TS library
- Trackball Camera
- Godot Pannable Camera
- How to move forward
- Gotdot supports CSG (Union, Intersect, & Subtract shapes)