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Chandler edited this page Nov 9, 2015 · 13 revisions

Getting Started Hello World style introduction to Goblin Physics

Integrating with Three.js shows how Goblin can be combined with a rendering tool

Shapes Examples of creating each type of built-in shape

Constraints List of built-in constraints and their usage.

Collision Events Three built-in events for a contact point lifecycle.

Collision Masking/Filtering Configure a rigid body to only or never collide with specific bodies

Changelog