/
heightfield.html
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heightfield.html
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<!DOCTYPE html>
<html>
<head>
<title>Heightfield - Physijs</title>
<link rel="stylesheet" type="text/css" href="css/styles.css" />
<script type="text/javascript" src="js/Three.js"></script>
<script type="text/javascript" src="js/stats.js"></script>
<script type="text/javascript" src="js/tween.js"></script>
<script type="text/javascript" src="js/simplex-noise.js"></script>
<script type="text/javascript" src="../physi.js"></script>
<script type="text/javascript">
'use strict';
Physijs.scripts.worker = '../physijs_worker.js';
Physijs.scripts.ammo = 'examples/js/ammo.js';
var initScene, render, createShape, NoiseGen,
renderer, stats, scene, light, ground, ground_geometry, ground_material, camera;
initScene = function() {
TWEEN.start();
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMapEnabled = true;
renderer.shadowMapSoft = true;
document.getElementById( 'viewport' ).appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
document.getElementById( 'viewport' ).appendChild( stats.domElement );
scene = new Physijs.Scene;
scene.setGravity({ x: 0, y: -10, z: 0 });
camera = new THREE.PerspectiveCamera(
35,
window.innerWidth / window.innerHeight,
1,
1000
);
camera.position.set( 60, 50, 60 );
camera.lookAt( scene.position );
scene.add( camera );
// Light
light = new THREE.DirectionalLight( 0xFFFFFF );
light.position.set( 20, 40, -15 );
light.target.position.copy( scene.position );
light.castShadow = true;
light.shadowCameraLeft = -60;
light.shadowCameraTop = -60;
light.shadowCameraRight = 60;
light.shadowCameraBottom = 60;
light.shadowCameraNear = 20;
light.shadowCameraFar = 200;
light.shadowBias = -.0001
light.shadowMapWidth = light.shadowMapHeight = 2048;
light.shadowDarkness = .7;
scene.add( light );
// Materials
ground_material = Physijs.createMaterial(
new THREE.MeshLambertMaterial({ map: THREE.ImageUtils.loadTexture( 'images/grass.png' ) }),
.8, // high friction
.4 // low restitution
);
ground_material.map.wrapS = ground_material.map.wrapT = THREE.RepeatWrapping;
ground_material.map.repeat.set( 2.5, 2.5 );
// Ground
NoiseGen = new SimplexNoise;
ground_geometry = new THREE.PlaneGeometry( 75, 75, 50, 50 );
for ( var i = 0; i < ground_geometry.vertices.length; i++ ) {
var vertex = ground_geometry.vertices[i];
vertex.y = NoiseGen.noise( vertex.x / 10, vertex.z / 10 ) * 2;
}
ground_geometry.computeFaceNormals();
ground_geometry.computeVertexNormals();
// If your plane is not square as far as face count then the HeightfieldMesh
// takes two more arguments at the end: # of x faces and # of z faces that were passed to THREE.PlaneMaterial
ground = new Physijs.HeightfieldMesh(
ground_geometry,
ground_material,
0 // mass
);
ground.receiveShadow = true;
scene.add( ground );
requestAnimationFrame( render );
createShape();
};
render = function() {
scene.simulate(undefined, 2);
renderer.render( scene, camera );
stats.update();
requestAnimationFrame( render );
};
createShape = (function() {
var addshapes = true,
shapes = 0,
box_geometry = new THREE.CubeGeometry( 3, 3, 3 ),
sphere_geometry = new THREE.SphereGeometry( 1.5, 32, 32 ),
cylinder_geometry = new THREE.CylinderGeometry( 2, 2, 1, 32 ),
cone_geometry = new THREE.CylinderGeometry( 0, 2, 4, 32 ),
octahedron_geometry = new THREE.OctahedronGeometry( 1.7, 1 ),
torus_geometry = new THREE.TorusKnotGeometry ( 1.7, .2, 32, 4 ),
doCreateShape;
setTimeout(
function addListener() {
var button = document.getElementById( 'stop' );
if ( button ) {
button.addEventListener( 'click', function() { addshapes = false; } );
} else {
setTimeout( addListener );
}
}
);
doCreateShape = function() {
var shape, material = new THREE.MeshLambertMaterial({ opacity: 0, transparent: true });
switch ( Math.floor(Math.random() * 2) ) {
case 0:
shape = new Physijs.BoxMesh(
box_geometry,
material
);
break;
case 1:
shape = new Physijs.SphereMesh(
sphere_geometry,
material,
undefined,
{ restitution: Math.random() * 1.5 }
);
break;
}
shape.material.color.setRGB( Math.random() * 100 / 100, Math.random() * 100 / 100, Math.random() * 100 / 100 );
shape.castShadow = true;
shape.receiveShadow = true;
shape.position.set(
Math.random() * 30 - 15,
20,
Math.random() * 30 - 15
);
shape.rotation.set(
Math.random() * Math.PI,
Math.random() * Math.PI,
Math.random() * Math.PI
);
if ( addshapes ) {
shape.addEventListener( 'ready', createShape );
}
scene.add( shape );
new TWEEN.Tween(shape.material).to({opacity: 1}, 500).start();
document.getElementById('shapecount').textContent = (++shapes) + ' shapes created';
};
return function() {
setTimeout( doCreateShape, 250 );
};
})();
window.onload = initScene;
</script>
</head>
<body>
<div id="heading">
<h1>Heightfield in Physijs</h1>
<p>
Heightmapped Terrain -
<span id="shapecount"></span> <button id="stop">Stop adding shapes</button><br />
</p>
</div>
<div id="viewport"></div>
</body>
</html>