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Chandler edited this page May 31, 2013 · 17 revisions

General Docs

Basic Setup - setting up Physijs with three.js

Scene Configuration - configuring the simulation

Basic Shapes - the shape primitives supported by Physijs

Compound Shapes - how to create compound shapes

Materials - changing an object's friction and restitution ("bounciness")

Collisions - detecting collisions between objects

Constraints - description & examples of the supported constraints

Other Bits

Updating an object's position & rotation

Object scaling

Freezing an object

Callbacks & Events