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Need to have a normal object with zero mass: setCollisionFlags(0)
The text was updated successfully, but these errors were encountered:
cde97bb
Collision flags can now be set at object creation
box = new Physijs.BoxMesh( new THREE.CubeGeometry( 4, 4, 4 ), new THREE.MeshLambertMaterial({ color: 0xdd7755 }), 0, // mass { collision_flags: 0 } );
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Need to have a normal object with zero mass: setCollisionFlags(0)
The text was updated successfully, but these errors were encountered: