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Added Functionality in this Fork

Note: Due to Godot issue #19943, this fork will currently have lower performance.

This version of the Godot Spine module allows:

1. Adding normal Godot nodes (Node2Ds) as children of Spine Slots.

Example:

	var sprite = Sprite.new()
	sprite.rotation_degrees = 45
	sprite.position.y = 90
	sprite.texture = load("res://machine_gun.png")	
	$Spine.add_node_to_slot("left-hand", sprite)

The added node will respect the slot's draw order and the parent bone's transform. This allows children Godot nodes to appear between the Spine character's body parts.

2. Programmatically manipulating slot nodes.

The Spine instance will have children nodes named after Spine slots which can be manipulated.

Examples:

	# make face red
	$Spine.get_node("head").self_modulate = Color(1.0, 0, 0)
  
	# make right arm and hand appear above environment
	$Spine.get_node("right-arm").z_index = 1000
	$Spine.get_node("right-hand").z_index = 1000

Original README Below

This module adds Spine animation support for godot game engine 3.0. It has been tested with Godot 3.0.2, but may contain bugs. The 2.1 module is also avaiable in the 2.1 branch

Current Spine runtime version for master branch 3.6.52.1 (Github link). Current Spine runtime version for 2.1 branch 3.5.51.

About the license

This module is forked from sanikoyes's godot branch and some of the code is forked from godot-spine-module. Both of the code are declared as MIT license.

The license of this module is under the Spine Runtimes Software License.

Usage

Add this code under modules/spine in your Godot source tree. You may either copy it or use git submodule add.

Build Godot using scons platform=x11 tools=yes target=release_debug or whatever build options you prefer.

Use the Spine type in your scene tree and load your animation into it as a resource.

Further reference

The Spine API Reference is useful to learning more about how the code works.

About

Spine module for godot game engine, modified to allow adding children and manipulating slots.

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