Version 0.3
New features:
- Tfrag meshes can now be unpacked and are displayed in the editor.
- Tie meshes can now be unpacked and are displayed in the editor.
- Mods can now be loaded from zip files.
- An underlay asset bank is now included, which is used by the unpacker to give the game's files and folders more human-readable names on disk.
- Moby classes stored in missions are now unpacked for Deadlocked.
- Tooltips have been added to the launcher to fix some usability issues.
Changes:
- Merged the LevelDataWad and LevelCore asset types into the LevelWad asset type.
Bug fixes:
- Fixed a crash when packing shrub meshes containing an edge connecting 3 or more faces.
- Wrench should now function correctly when it is placed in a folder with a path that contains spaces on Windows.
Linux users: Even after all this time, there are still no pre-built packages available. That said, building it from source on Linux should be fairly straightforward. Follow the instructions in the readme, but use the command git clone --recursive --branch v0.3 https://github.com/chaoticgd/wrench
to clone the repository instead of the one provided.