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Version 0.3

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@chaoticgd chaoticgd released this 29 Nov 03:14
· 527 commits to master since this release
85b9b02

New features:

  • Tfrag meshes can now be unpacked and are displayed in the editor.
  • Tie meshes can now be unpacked and are displayed in the editor.
  • Mods can now be loaded from zip files.
  • An underlay asset bank is now included, which is used by the unpacker to give the game's files and folders more human-readable names on disk.
  • Moby classes stored in missions are now unpacked for Deadlocked.
  • Tooltips have been added to the launcher to fix some usability issues.

Changes:

  • Merged the LevelDataWad and LevelCore asset types into the LevelWad asset type.

Bug fixes:

  • Fixed a crash when packing shrub meshes containing an edge connecting 3 or more faces.
  • Wrench should now function correctly when it is placed in a folder with a path that contains spaces on Windows.

Linux users: Even after all this time, there are still no pre-built packages available. That said, building it from source on Linux should be fairly straightforward. Follow the instructions in the readme, but use the command git clone --recursive --branch v0.3 https://github.com/chaoticgd/wrench to clone the repository instead of the one provided.