A project template for the STM32F4 Discovery board.
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README.md

STM32F4 Discovery board project template

Build Status

This is a project template for the STM32F4 Discovery board, a development and evaluation board for a popular ARM microcontroller.

It should also be able to be adapted for use with any microcontroller from the STM32F4 series, although you may need to alter some configuration options.

It contains:

  • a working toolchain for building and flashing software

  • a working Travis CI build

  • in libs, the STM32F4 DSP and standard peripherals library, which has two main parts:

    • a set of header files with lots of useful constants (eg. registers defined by name)
    • a set of device drivers that abstract away some of the low-level hardware details

    The header files are quite useful, but I have mixed feelings about the device drivers. They do have some useful constants, and anything you don't use will be optimised out out of the final flash image.

  • in main, a sample application that will flash the LEDs in a pattern to demonstrate everything is working OK:

    Flashing LEDs

  • in test, a test runner with some dummy tests. This uses Bandit as the test framework. It includes support for running the tests both on the host computer and on-device using semihosting. (See below for some important notes about this.)

This is a work in progress, but it should be ready for use. Please feel free to submit ideas, suggestions, issue reports and pull requests.

Requirements

I haven't tested this on anything other than OS X. There's no reason I know of that would prevent it from working on Linux. In theory, it should work on Windows as well, but we make use of Bash scripts in places, so you would either need to install Bash (through MinGW, for example) or rework those parts to not use Bash scripts.

Setup

You should only need to run this once to set up the build system:

./go.sh setup

Building firmware

Run this command:

./go.sh build-target

Flashing firmware

Connect the board to your computer with a USB-to-mini-USB cable (use the port at the top of the board, away from the buttons and audio jack - the micro USB port at the front of the board is not for programming), then run:

./go.sh flash

Testing on your computer (the 'host')

Run this command:

./go.sh test-host

Testing on device (the 'target')

Connect the board to your computer just like you would for flashing firmware (see above), then run:

./go.sh test-target

Note that running the test firmware without a debugger that has semihosting support attached will cause the test runner to hang. This scenario can be identified by the orange LED remaining on. Using ./go.sh test-target should take care of this for you.

Bandit is quite large (takes around 190K of flash once all dependencies are included), so you may want to consider switching to a more lightweight framework if this is an issue for your application. It may also be possible to slim down Bandit by removing unused features.

In addition to printing information on the host computer, the test runner uses the LEDs to indicate the status of the test run:

LED Status
Orange Enabling semihosting. Should only be on for a second or two at the beginning of the test run. If this LED remains on indefinitely, ensure that a debugger is connected to your device and semihosting has been enabled.
Blue Tests running.
Green Test run completed and all tests passed.
Red Test run completed but one or more tests failed, or no tests were found.

Tips / gotchas

IRQ handler isn't being executed

  • Make sure your handler matches the name given in stm32f407vg.S.

  • If your handler is in a C++ file, make sure it is compiled with C linkage (see this Wikipedia page for an explanation of why this is necessary).

    This means you should wrap your IRQ handler in extern "C", like this:

    extern "C" {
      void MyReallyCool_IRQHandler() {
    
      }
    }

Using with CLion

CLion uses CMake internally, and CMake's support for targeting multiple toolchains (eg. your computer and your target device) is non-existent. Hence CLion doesn't support multiple toolchains either. (The go.sh script hides this detail from you, making sure to always use a build tree appropriate for the task.)

You can choose to have CLion target either your local computer, or the target device. I recommend targeting your local toolchain (especially if you're practicing TDD), but either is possible:

Using CLion with a local ('host') toolchain

No configuration is required to have CLion use your host toolchain - this is the default.

You'll be able to run and debug the tests using CLion's built-in tools. (Note that the tests won't appear in the 'Tests' tool as that only supports Google Test.)

Until the fix in CPP-2471 is released, the test process output may appear garbled, as CLion doesn't support the ANSI colour code escape sequences. If this annoys you, add --no-color to the list of arguments in the run configuration of the test runner.

Using CLion with a device ('target') toolchain

Initial setup

Some tweaking is required to get CLion up and running initially:

  1. Open the project in CLion
  2. In Preferences (OS X) / Settings (everything else), go to 'Build, Execution, Deployment', then 'CMake', and add the following to 'CMake Options' under 'Generation': -DCMAKE_TOOLCHAIN_FILE=tools/toolchain-arm-none-eabi.cmake
Debugging

On-device debugging is not supported in CLion (see issue CPP-744).

Flashing

Flashing from CLion is possible (run the flash_firmware task), but it will ask you for an executable to run. You can either leave this blank, which will cause CLion to ask you for an executable the next time you attermpt to run the task, or specify one of the executables produced (eg. stm32f4test_firmware.elf), although CLion will then try and fail to run this executable on your development computer after flashing the firmware onto the board.

Issues with missing dependencies in CLion (applies to both host and target toolchains)

CLion creates the build tree in its own private directory and will not pull down dependencies specified with CMake's ExternalProject unless you explicitly tell it to. This means that code completion will not work for libraries set up using ExternalProject (such as Bandit) until you run a target that downloads that dependency - either the <library>_sources task, or any target that depends on the library.

Acknowledgements and references

Contributing

Any suggestions and pull requests welcome.