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Adjust the size of rectRounded/rectRot point to fit pointRadius
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- Calculate the vertices of the shapes so that they are inscribed in the circle that has the radius of `pointRadius`
- Remove `translate()` and `rotate()` to fix the regression introduced by #5319
- Refactor `rectRounded` for better performance
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nagix committed Nov 25, 2018
1 parent f6d9a39 commit 1958353
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Showing 10 changed files with 178 additions and 93 deletions.
162 changes: 91 additions & 71 deletions src/helpers/helpers.canvas.js
Expand Up @@ -2,6 +2,13 @@

var helpers = require('./helpers.core');

var PI = Math.PI;
var RAD_PER_DEG = PI / 180;
var DOUBLE_PI = PI * 2;
var HALF_PI = PI / 2;
var QUARTER_PI = PI / 4;
var TWO_THIRDS_PI = PI * 2 / 3;

/**
* @namespace Chart.helpers.canvas
*/
Expand All @@ -27,20 +34,26 @@ var exports = module.exports = {
*/
roundedRect: function(ctx, x, y, width, height, radius) {
if (radius) {
// NOTE(SB) `epsilon` helps to prevent minor artifacts appearing
// on Chrome when `r` is exactly half the height or the width.
var epsilon = 0.0000001;
var r = Math.min(radius, (height / 2) - epsilon, (width / 2) - epsilon);

ctx.moveTo(x + r, y);
ctx.lineTo(x + width - r, y);
ctx.arcTo(x + width, y, x + width, y + r, r);
ctx.lineTo(x + width, y + height - r);
ctx.arcTo(x + width, y + height, x + width - r, y + height, r);
ctx.lineTo(x + r, y + height);
ctx.arcTo(x, y + height, x, y + height - r, r);
ctx.lineTo(x, y + r);
ctx.arcTo(x, y, x + r, y, r);
var r = Math.min(radius, height / 2, width / 2);
var left = x + r;
var top = y + r;
var right = x + width - r;
var bottom = y + height - r;

if (left < right && top < bottom) {
ctx.arc(left, top, r, -PI, -HALF_PI);
ctx.arc(right, top, r, -HALF_PI, 0);
ctx.arc(right, bottom, r, 0, HALF_PI);
ctx.arc(left, bottom, r, HALF_PI, PI);
} else if (left < right) {
ctx.arc(left, top, r, HALF_PI, PI + HALF_PI);
ctx.arc(right, top, r, -HALF_PI, HALF_PI);
} else if (top < bottom) {
ctx.arc(left, top, r, -PI, 0);
ctx.arc(left, bottom, r, 0, PI);
} else {
ctx.arc(left, top, r, 0, DOUBLE_PI);
}
ctx.closePath();
ctx.moveTo(x, y);
} else {
Expand All @@ -49,8 +62,8 @@ var exports = module.exports = {
},

drawPoint: function(ctx, style, radius, x, y, rotation) {
var type, edgeLength, xOffset, yOffset, height, size;
rotation = rotation || 0;
var type, xOffset, yOffset, size, cornerRadius;
var rad = (rotation || 0) * RAD_PER_DEG;

if (style && typeof style === 'object') {
type = style.toString();
Expand All @@ -64,88 +77,95 @@ var exports = module.exports = {
return;
}

ctx.save();
ctx.translate(x, y);
ctx.rotate(rotation * Math.PI / 180);
ctx.beginPath();

switch (style) {
// Default includes circle
default:
ctx.arc(0, 0, radius, 0, Math.PI * 2);
ctx.arc(x, y, radius, 0, DOUBLE_PI);
ctx.closePath();
break;
case 'triangle':
edgeLength = 3 * radius / Math.sqrt(3);
height = edgeLength * Math.sqrt(3) / 2;
ctx.moveTo(-edgeLength / 2, height / 3);
ctx.lineTo(edgeLength / 2, height / 3);
ctx.lineTo(0, -2 * height / 3);
ctx.moveTo(x + Math.sin(rad) * radius, y - Math.cos(rad) * radius);
rad += TWO_THIRDS_PI;
ctx.lineTo(x + Math.sin(rad) * radius, y - Math.cos(rad) * radius);
rad += TWO_THIRDS_PI;
ctx.lineTo(x + Math.sin(rad) * radius, y - Math.cos(rad) * radius);
ctx.closePath();
break;
case 'rect':
size = 1 / Math.SQRT2 * radius;
ctx.rect(-size, -size, 2 * size, 2 * size);
break;
case 'rectRounded':
var offset = radius / Math.SQRT2;
var leftX = -offset;
var topY = -offset;
var sideSize = Math.SQRT2 * radius;

// NOTE(SB) the rounded rect implementation changed to use `arcTo`
// instead of `quadraticCurveTo` since it generates better results
// when rect is almost a circle. 0.425 (instead of 0.5) produces
// results visually closer to the previous impl.
this.roundedRect(ctx, leftX, topY, sideSize, sideSize, radius * 0.425);
// NOTE: the rounded rect implementation changed to use `arc` instead of
// `quadraticCurveTo` since it generates better results when rect is
// almost a circle. 0.516 (instead of 0.5) produces results with visually
// closer proportion to the previous impl and it is inscribed in the
// circle with `radius`. See #5597 and #5858 for more details.
cornerRadius = radius * 0.516;
size = radius - cornerRadius;
xOffset = Math.cos(rad + QUARTER_PI) * size;
yOffset = Math.sin(rad + QUARTER_PI) * size;
ctx.arc(x - xOffset, y - yOffset, cornerRadius, rad - PI, rad - HALF_PI);
ctx.arc(x + yOffset, y - xOffset, cornerRadius, rad - HALF_PI, rad);
ctx.arc(x + xOffset, y + yOffset, cornerRadius, rad, rad + HALF_PI);
ctx.arc(x - yOffset, y + xOffset, cornerRadius, rad + HALF_PI, rad + PI);
ctx.closePath();
break;
case 'rect':
if (!rotation) {
size = Math.SQRT1_2 * radius;
ctx.rect(x - size, y - size, 2 * size, 2 * size);
break;
}
rad += QUARTER_PI;
/* falls through */
case 'rectRot':
size = 1 / Math.SQRT2 * radius;
ctx.moveTo(-size, 0);
ctx.lineTo(0, size);
ctx.lineTo(size, 0);
ctx.lineTo(0, -size);
xOffset = Math.cos(rad) * radius;
yOffset = Math.sin(rad) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + yOffset, y - xOffset);
ctx.lineTo(x + xOffset, y + yOffset);
ctx.lineTo(x - yOffset, y + xOffset);
ctx.closePath();
break;
case 'cross':
ctx.moveTo(0, radius);
ctx.lineTo(0, -radius);
ctx.moveTo(-radius, 0);
ctx.lineTo(radius, 0);
break;
case 'crossRot':
xOffset = Math.cos(Math.PI / 4) * radius;
yOffset = Math.sin(Math.PI / 4) * radius;
ctx.moveTo(-xOffset, -yOffset);
ctx.lineTo(xOffset, yOffset);
ctx.moveTo(-xOffset, yOffset);
ctx.lineTo(xOffset, -yOffset);
rad += QUARTER_PI;
/* falls through */
case 'cross':
xOffset = Math.cos(rad) * radius;
yOffset = Math.sin(rad) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + xOffset, y + yOffset);
ctx.moveTo(x + yOffset, y - xOffset);
ctx.lineTo(x - yOffset, y + xOffset);
break;
case 'star':
ctx.moveTo(0, radius);
ctx.lineTo(0, -radius);
ctx.moveTo(-radius, 0);
ctx.lineTo(radius, 0);
xOffset = Math.cos(Math.PI / 4) * radius;
yOffset = Math.sin(Math.PI / 4) * radius;
ctx.moveTo(-xOffset, -yOffset);
ctx.lineTo(xOffset, yOffset);
ctx.moveTo(-xOffset, yOffset);
ctx.lineTo(xOffset, -yOffset);
xOffset = Math.cos(rad) * radius;
yOffset = Math.sin(rad) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + xOffset, y + yOffset);
ctx.moveTo(x + yOffset, y - xOffset);
ctx.lineTo(x - yOffset, y + xOffset);
rad += QUARTER_PI;
xOffset = Math.cos(rad) * radius;
yOffset = Math.sin(rad) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + xOffset, y + yOffset);
ctx.moveTo(x + yOffset, y - xOffset);
ctx.lineTo(x - yOffset, y + xOffset);
break;
case 'line':
ctx.moveTo(-radius, 0);
ctx.lineTo(radius, 0);
xOffset = Math.cos(rad) * radius;
yOffset = Math.sin(rad) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + xOffset, y + yOffset);
break;
case 'dash':
ctx.moveTo(0, 0);
ctx.lineTo(radius, 0);
ctx.moveTo(x, y);
ctx.lineTo(x + Math.cos(rad) * radius, y + Math.sin(rad) * radius);
break;
}

ctx.fill();
ctx.stroke();
ctx.restore();
},

clipArea: function(ctx, area) {
Expand Down
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Binary file modified test/fixtures/controller.line/point-style.png
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Binary file modified test/fixtures/controller.radar/point-style.png
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Binary file modified test/fixtures/element.point/point-style-rect-rot.png
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Binary file modified test/fixtures/element.point/point-style-rect-rounded.png
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47 changes: 47 additions & 0 deletions test/fixtures/element.point/rotation.js
@@ -0,0 +1,47 @@
var datasets = ['circle', 'cross', 'crossRot', 'dash', 'line', 'rect', 'rectRounded', 'rectRot', 'star', 'triangle'].map(function(style, y) {
return {
pointStyle: style,
data: Array.apply(null, Array(17)).map(function(v, x) {
return {x: x, y: 10 - y};
})
};
});

var angles = Array.apply(null, Array(17)).map(function(v, i) {
return -180 + i * 22.5;
});

module.exports = {
config: {
type: 'bubble',
data: {
datasets: datasets
},
options: {
responsive: false,
legend: false,
title: false,
elements: {
point: {
rotation: angles,
radius: 10,
backgroundColor: '#00ff00',
borderColor: '#0000ff'
}
},
layout: {
padding: 20
},
scales: {
xAxes: [{display: false}],
yAxes: [{display: false}]
}
}
},
options: {
canvas: {
height: 256,
width: 512
}
}
};
Binary file added test/fixtures/element.point/rotation.png
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14 changes: 1 addition & 13 deletions test/specs/element.point.tests.js
Expand Up @@ -124,21 +124,12 @@ describe('Chart.elements.Point', function() {
}, {
name: 'setFillStyle',
args: ['rgba(0,0,0,0.1)']
}, {
name: 'save',
args: []
}, {
name: 'translate',
args: [10, 15]
}, {
name: 'rotate',
args: [0]
}, {
name: 'beginPath',
args: []
}, {
name: 'arc',
args: [0, 0, 2, 0, 2 * Math.PI]
args: [10, 15, 2, 0, 2 * Math.PI]
}, {
name: 'closePath',
args: [],
Expand All @@ -148,9 +139,6 @@ describe('Chart.elements.Point', function() {
}, {
name: 'stroke',
args: []
}, {
name: 'restore',
args: []
}]);
});

Expand Down
48 changes: 39 additions & 9 deletions test/specs/helpers.canvas.tests.js
Expand Up @@ -28,15 +28,45 @@ describe('Chart.helpers.canvas', function() {
helpers.canvas.roundedRect(context, 10, 20, 30, 40, 5);

expect(context.getCalls()).toEqual([
{name: 'moveTo', args: [15, 20]},
{name: 'lineTo', args: [35, 20]},
{name: 'arcTo', args: [40, 20, 40, 25, 5]},
{name: 'lineTo', args: [40, 55]},
{name: 'arcTo', args: [40, 60, 35, 60, 5]},
{name: 'lineTo', args: [15, 60]},
{name: 'arcTo', args: [10, 60, 10, 55, 5]},
{name: 'lineTo', args: [10, 25]},
{name: 'arcTo', args: [10, 20, 15, 20, 5]},
{name: 'arc', args: [15, 25, 5, -Math.PI, -Math.PI / 2]},
{name: 'arc', args: [35, 25, 5, -Math.PI / 2, 0]},
{name: 'arc', args: [35, 55, 5, 0, Math.PI / 2]},
{name: 'arc', args: [15, 55, 5, Math.PI / 2, Math.PI]},
{name: 'closePath', args: []},
{name: 'moveTo', args: [10, 20]}
]);
});
it('should optimize path if radius is exactly half of height', function() {
var context = window.createMockContext();

helpers.canvas.roundedRect(context, 10, 20, 40, 30, 15);

expect(context.getCalls()).toEqual([
{name: 'arc', args: [25, 35, 15, Math.PI / 2, Math.PI * 3 / 2]},
{name: 'arc', args: [35, 35, 15, -Math.PI / 2, Math.PI / 2]},
{name: 'closePath', args: []},
{name: 'moveTo', args: [10, 20]}
]);
});
it('should optimize path if radius is exactly half of width', function() {
var context = window.createMockContext();

helpers.canvas.roundedRect(context, 10, 20, 30, 40, 15);

expect(context.getCalls()).toEqual([
{name: 'arc', args: [25, 35, 15, -Math.PI, 0]},
{name: 'arc', args: [25, 45, 15, 0, Math.PI]},
{name: 'closePath', args: []},
{name: 'moveTo', args: [10, 20]}
]);
});
it('should optimize path if radius is exactly half of width and height', function() {
var context = window.createMockContext();

helpers.canvas.roundedRect(context, 10, 20, 30, 30, 15);

expect(context.getCalls()).toEqual([
{name: 'arc', args: [25, 35, 15, 0, Math.PI * 2]},
{name: 'closePath', args: []},
{name: 'moveTo', args: [10, 20]}
]);
Expand Down

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