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Final Project for the GAM1540-Game Programming III course at Algonquin College Game Development program, made using a custom C++ game engine, GameDev2D, developed by Bradley Flood, a course instructor at Algonquin College. Starting with a non-functional framework of The Legend of Zelda (NES), we were tasked to create a working version of the Zel…

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The Legend Of Zelda Maker

Final Project for the GAM1540-Game Programming III course at Algonquin College Game Development program, made using a custom C++ game engine, GameDev2D, developed by Bradley Flood, a course instructor at Algonquin College.

Starting with a non-functional framework of The Legend of Zelda (NES), we were tasked to create a working version of the Zelda game with a level editor. The emphasis of the project was in implementing the AI, with different states and A* pathfinding; creating a level editor that could read/write save files, and supported multiple tile types; and implementing randomized enemy drops; all of these, besides the basic game functionality.

Some of the features implemented for this project were:

  • Multi-screens (sections) world map, with each section connected in the overall world map.
  • Multiple types of tiles that were walkable or not, and tile to tile collision
  • Level editor that allowed placing different types of tiles.
  • Loading and writing levels to a binary file (edit them in level editor, play them in game).
  • Enemy AI, including different states (walking, idle, searching, etc.), and A* pathfinding across their subsection tile map.
  • Randomized drops for enemies. These drops (health, rupees, or nothing) had an specified chance of appearing, that varied according to conditions like the player's health.
  • UI to display the player's current health and their number of rupees.
  • Loading screen, a loading bar showed the percentage of assets loaded before the scene was changed.
  • Playing of sound effects for different actions in the game, and the background music.

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Final Project for the GAM1540-Game Programming III course at Algonquin College Game Development program, made using a custom C++ game engine, GameDev2D, developed by Bradley Flood, a course instructor at Algonquin College. Starting with a non-functional framework of The Legend of Zelda (NES), we were tasked to create a working version of the Zel…

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