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Implement an 'object' that behaves the same as the Option/Multiple from Gradius.
The text was updated successfully, but these errors were encountered:
Limited to ranged projectiles, and never for melee.
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It seems it is hard to implement the copying of attack pattern of spawned projectiles... Might cancel it and implement a weapon array instead. (#3)
This is now fully implemented.
Merge pull request #1 from NateMcCloud/NateMcCloud-patch-1
158bba4
Fixed issue that spawned enemies only in town
cheeeeeeeeeen
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Implement an 'object' that behaves the same as the Option/Multiple from Gradius.
The text was updated successfully, but these errors were encountered: