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Options/Multiples #1

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cheeeeeeeeeen opened this issue Sep 18, 2019 · 3 comments
Closed

Options/Multiples #1

cheeeeeeeeeen opened this issue Sep 18, 2019 · 3 comments
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enhancement New feature or request

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@cheeeeeeeeeen
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Implement an 'object' that behaves the same as the Option/Multiple from Gradius.

@cheeeeeeeeeen cheeeeeeeeeen added the enhancement New feature or request label Sep 18, 2019
@cheeeeeeeeeen cheeeeeeeeeen self-assigned this Sep 18, 2019
@cheeeeeeeeeen cheeeeeeeeeen added this to To do in Implementations (Phase 1) via automation Sep 18, 2019
@cheeeeeeeeeen cheeeeeeeeeen moved this from To do to In progress in Implementations (Phase 1) Sep 18, 2019
@cheeeeeeeeeen cheeeeeeeeeen moved this from In progress to To do in Implementations (Phase 1) Sep 18, 2019
@cheeeeeeeeeen cheeeeeeeeeen moved this from To do to In progress in Implementations (Phase 1) Sep 18, 2019
@cheeeeeeeeeen
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Limited to ranged projectiles, and never for melee.

@cheeeeeeeeeen
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cheeeeeeeeeen commented Sep 19, 2019

It seems it is hard to implement the copying of attack pattern of spawned projectiles... Might cancel it and implement a weapon array instead. (#3)

This was referenced Sep 19, 2019
@cheeeeeeeeeen
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This is now fully implemented.

Implementations (Phase 1) automation moved this from In progress to Done Sep 20, 2019
cheeeeeeeeeen pushed a commit that referenced this issue Jun 5, 2020
Fixed issue that spawned enemies only in town
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