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BaseScene.cpp
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BaseScene.cpp
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#include "stdafx.h"
#include "BaseScene.h"
USING_NS_CC;
#define TAG_EMITTER_START 20150204
static BaseScene *s_CurrentScene = nullptr;
bool BaseScene::init(int backgroundColor)
{
s_CurrentScene = this;
m_emitterCreated = TAG_EMITTER_START;
m_emitterReleased = TAG_EMITTER_START;
m_emitterStopped = TAG_EMITTER_START;
m_touchEmitter = true;
if ( !LayerColor::initWithColor(C4B(backgroundColor)) )
{
return false;
}
this->setScale(E::scale);
this->setContentSize(Size(E::visibleWidth, E::visibleHeight));
this->setAnchorPoint(Vec2(0, 0));
auto listener = cocos2d::EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = CC_CALLBACK_2(BaseScene::onTouchBegan, this);
listener->onTouchMoved = CC_CALLBACK_2(BaseScene::onTouchMoved, this);
listener->onTouchEnded = CC_CALLBACK_2(BaseScene::onTouchEnded, this);
listener->onTouchCancelled = CC_CALLBACK_2(BaseScene::onTouchCancelled, this);
cocos2d::Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, this);
// creating a keyboard event listener
auto keyboardListener = EventListenerKeyboard::create();
keyboardListener->onKeyPressed = CC_CALLBACK_2(BaseScene::onKeyPressed, this);
keyboardListener->onKeyReleased = CC_CALLBACK_2(BaseScene::onKeyReleased, this);
cocos2d::Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(keyboardListener, this);
return true;
}
void BaseScene::onKeyPressed(cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event *event){
for (std::vector<KeyboardEventsFunc>::iterator it = _keyboardEvents.begin() ;it != _keyboardEvents.end(); ++it)
{
if(it->onKeyPressed && it->onKeyPressed(keyCode, event)){
return;
}
}
}
void BaseScene::onKeyReleased(cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event *event){
for (std::vector<KeyboardEventsFunc>::iterator it = _keyboardEvents.begin() ;it != _keyboardEvents.end(); ++it)
{
if(it->onKeyReleased && it->onKeyReleased(keyCode, event)){
return;
}
}
onKeyEvent(keyCode, event);
}
bool BaseScene::onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event)
{
utils::captureScreen(nullptr, "D:/a.png");
/*
#ifndef NDEBUG
Vec2 p = touch->getLocation() / E::scale;
debugPrint("Began:" + stdp::to_string(p.x) + ", " + stdp::to_string(p.y));
#endif
*/
//cocos2d::MessageBox("clicked", "test");
for (std::vector<TouchEventsFunc>::iterator it = _touchEvents.begin() ;it != _touchEvents.end(); ++it)
{
if(it->onTouchBegan && it->onTouchBegan(touch, event)){
return true;
}
}
if(m_touchEmitter)
putEmitter(touch->getLocation()/E::scale);
return false;
}
void BaseScene::onTouchMoved(Touch* touch, Event* event)
{
/*
#ifndef NDEBUG
Vec2 p = touch->getLocation() / E::scale;
debugPrint("Moved:" + stdp::to_string(p.x) + ", " + stdp::to_string(p.y));
#endif
*/
for (std::vector<TouchEventsFunc>::iterator it = _touchEvents.begin() ;it != _touchEvents.end(); ++it)
{
if(it->onTouchMoved){
it->onTouchMoved(touch, event);
}
}
}
void BaseScene::onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event){
/*
#ifndef NDEBUG
Vec2 p = touch->getLocation() / E::scale;
debugPrint("Ended:" + stdp::to_string(p.x) + ", " + stdp::to_string(p.y));
#endif
*/
for (std::vector<TouchEventsFunc>::iterator it = _touchEvents.begin() ;it != _touchEvents.end(); ++it)
{
if(it->onTouchEnded){
it->onTouchEnded(touch, event);
}
}
if(m_touchEmitter)
putEmitter(touch->getLocation()/E::scale);
}
void BaseScene::onTouchCancelled(cocos2d::Touch* touch, cocos2d::Event* event){
for (std::vector<TouchEventsFunc>::iterator it = _touchEvents.begin() ;it != _touchEvents.end(); ++it)
{
if(it->onTouchCancelled){
it->onTouchCancelled(touch, event);
}
}
}
BaseScene* BaseScene::getCurrentScene(){
return s_CurrentScene;
}
int BaseScene::addTouchEvents(TouchEventsFunc touchEvent){
static int id_generator = 0;
id_generator++;
touchEvent.id = id_generator;
_touchEvents.push_back(touchEvent);
return id_generator;
};
bool BaseScene::removeTouchEvents(int id){
for (std::vector<TouchEventsFunc>::iterator it = _touchEvents.begin() ;it != _touchEvents.end(); ++it)
{
if(it->id == id){
_touchEvents.erase(it);
return (true);
}
}
return false;
};
int BaseScene::addKeyboardEvents(KeyboardEventsFunc keyboardEvent){
static int id_generator = 0;
id_generator++;
keyboardEvent.id = id_generator;
_keyboardEvents.push_back(keyboardEvent);
return id_generator;
};
bool BaseScene::removeKeyboardEvents(int id){
for (std::vector<KeyboardEventsFunc>::iterator it = _keyboardEvents.begin() ;it != _keyboardEvents.end(); ++it)
{
if(it->id == id){
_keyboardEvents.erase(it);
return (true);
}
}
return false;
};
void BaseScene::putEmitter(Vec2 pos){
m_emitterCreated ++;
auto _emitter = ParticleSystemQuad::createWithTotalParticles(100);
//_emitter->retain();
_emitter->setTag(m_emitterCreated);
this->addChild(_emitter, 10000);
////_emitter->release(); // win32 : Remove this line
_emitter->setTexture( Director::getInstance()->getTextureCache()->addImage("ui/ball_outer.png") );
_emitter->setAngleVar(360);
// duration
_emitter->setDuration(-1);
// gravity
_emitter->setGravity(Vec2::ZERO);
// speed of particles
_emitter->setSpeed(160);
_emitter->setSpeedVar(20);
// radial
_emitter->setRadialAccel(-30);
_emitter->setRadialAccelVar(-10);
// tagential
_emitter->setTangentialAccel(30);
_emitter->setTangentialAccelVar(0);
// emitter position
_emitter->setPosition(pos);
_emitter->setPosVar(Vec2::ZERO);
// life of particles
_emitter->setLife(0.8f);
_emitter->setLifeVar(0.4f);
// color of particles
_emitter->setStartColor(C4F_(E::P.C500, 0.7f));
_emitter->setStartColorVar(Color4F(0.1f, 0.1f, 0.1f, 0.2f));
_emitter->setEndColor(C4F_(E::P.C300, 0.15f));
_emitter->setEndColorVar(Color4F(0.1f, 0.1f, 0.1f, 0.15f));
// size, in pixels
_emitter->setStartSize(16.0f);
_emitter->setStartSizeVar(1.0f);
_emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE);
// emits per second
_emitter->setEmissionRate(_emitter->getTotalParticles()/_emitter->getLife());
// additive
_emitter->setBlendAdditive(false);
auto cbStopEmitter = CallFunc::create([this](){m_emitterStopped++; ((ParticleSystemQuad*)this->getChildByTag(m_emitterStopped))->stopSystem();});
auto cbRemoveEmitter = CallFunc::create([this](){m_emitterReleased++; this->getChildByTag(m_emitterReleased)->removeFromParentAndCleanup(true);});
_emitter->runAction(Sequence::create(DelayTime::create(0.3f), cbStopEmitter, DelayTime::create(2.0f), cbRemoveEmitter, nullptr));
}
void BaseScene::putEmitter2(Vec2 pos){
m_emitterCreated ++;
auto _emitter = ParticleSystemQuad::createWithTotalParticles(60);
//_emitter->retain();
_emitter->setTag(m_emitterCreated);
this->addChild(_emitter, 10000);
////_emitter->release(); // win32 : Remove this line
_emitter->setTexture( Director::getInstance()->getTextureCache()->addImage("target.png") );
_emitter->setAngleVar(360);
// duration
_emitter->setDuration(-1);
// gravity
_emitter->setGravity(Vec2::ZERO);
// speed of particles
_emitter->setSpeed(160);
_emitter->setSpeedVar(20);
// radial
_emitter->setRadialAccel(-30);
_emitter->setRadialAccelVar(-10);
// tagential
_emitter->setTangentialAccel(30);
_emitter->setTangentialAccelVar(0);
// emitter position
_emitter->setPosition(pos);
_emitter->setPosVar(Vec2::ZERO);
// life of particles
_emitter->setLife(1.6f);
_emitter->setLifeVar(0.6f);
// spin of particles
_emitter->setStartSpin(0);
_emitter->setStartSpinVar(30);
_emitter->setEndSpin(360);
_emitter->setEndSpinVar(360);
// color of particles
_emitter->setStartColor(C4F_(E::P.C700, 0.5f));
_emitter->setStartColorVar(Color4F(0.1f, 0.1f, 0.1f, 0.2f));
_emitter->setEndColor(C4F_(E::P.C700, 0.15f));
_emitter->setEndColorVar(Color4F(0.1f, 0.1f, 0.1f, 0.15f));
// size, in pixels
_emitter->setStartSize(32.0f);
_emitter->setStartSizeVar(4.0f);
_emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE);
// emits per second
_emitter->setEmissionRate(_emitter->getTotalParticles()/_emitter->getLife());
// additive
_emitter->setBlendAdditive(false);
auto cbStopEmitter = CallFunc::create([this](){m_emitterStopped++; ((ParticleSystemQuad*)this->getChildByTag(m_emitterStopped))->stopSystem();});
auto cbRemoveEmitter = CallFunc::create([this](){m_emitterReleased++; this->getChildByTag(m_emitterReleased)->removeFromParentAndCleanup(true);});
_emitter->runAction(Sequence::create(DelayTime::create(0.3f), cbStopEmitter, DelayTime::create(2.0f), cbRemoveEmitter, nullptr));
}
void BaseScene::putEmitter3(Vec2 pos){
m_emitterCreated ++;
auto _emitter = ParticleSystemQuad::createWithTotalParticles(20);
//_emitter->retain();
_emitter->setTag(m_emitterCreated);
this->addChild(_emitter, 10000);
////_emitter->release(); // win32 : Remove this line
_emitter->setTexture( Director::getInstance()->getTextureCache()->addImage("ui/ball_outer.png") );
_emitter->setAngleVar(360);
// duration
_emitter->setDuration(-1);
// gravity
_emitter->setGravity(Vec2::ZERO);
// speed of particles
_emitter->setSpeed(320);
_emitter->setSpeedVar(80);
// radial
_emitter->setRadialAccel(-30);
_emitter->setRadialAccelVar(-10);
// tagential
_emitter->setTangentialAccel(30);
_emitter->setTangentialAccelVar(0);
// emitter position
_emitter->setPosition(pos);
_emitter->setPosVar(Vec2::ZERO);
// life of particles
_emitter->setLife(1.6f);
_emitter->setLifeVar(0.8f);
// color of particles
_emitter->setStartColor(C4F_(E::P.C500, 0.4f));
_emitter->setStartColorVar(Color4F(0.1f, 0.1f, 0.1f, 0.3f));
_emitter->setEndColor(C4F_(E::P.C300, 0.3f));
_emitter->setEndColorVar(Color4F(0.1f, 0.1f, 0.1f, 0.2f));
// size, in pixels
_emitter->setStartSize(32.0f);
_emitter->setStartSizeVar(8.0f);
_emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE);
// emits per second
_emitter->setEmissionRate(_emitter->getTotalParticles()/_emitter->getLife());
// additive
_emitter->setBlendAdditive(false);
auto cbStopEmitter = CallFunc::create([this](){m_emitterStopped++; ((ParticleSystemQuad*)this->getChildByTag(m_emitterStopped))->stopSystem();});
auto cbRemoveEmitter = CallFunc::create([this](){m_emitterReleased++; this->getChildByTag(m_emitterReleased)->removeFromParentAndCleanup(true);});
_emitter->runAction(Sequence::create(DelayTime::create(0.3f), cbStopEmitter, DelayTime::create(2.0f), cbRemoveEmitter, nullptr));
}
void BaseScene::setTouchEmitterEnabled(bool enabled){
m_touchEmitter = enabled;
}
#ifndef NDEBUG //if DEBUG
void BaseScene::debugPrint(std::string output){
static Label* label = nullptr;
static BaseScene *thisScene = nullptr;
if(label == nullptr || thisScene != getCurrentScene()){
label = Label::createWithSystemFont(output, "Arial", 24,
Size(E::visibleWidth, 48), TextHAlignment::LEFT, TextVAlignment::BOTTOM);
label->setPosition(24, 24);
label->setAnchorPoint(Vec2(0, 0));
label->enableShadow(Color4B(0, 0, 0, 128), Size(1, -1));
getCurrentScene()->addChild(label, 10000);
thisScene = getCurrentScene();
}
label->setString(output);
};
#endif