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vo: Fix race condition causing redraw requests to be ignored
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This manifested most frequently as a bug where the OSD fails to update
after pausing or single-stepping forwards (issues mpv-player#8172, mpv-player#8350).

In `render_frame`, the vo thread takes the lock once before rendering
the frame, and once after. The lock is relinquished whilst the frame is
actually rendering.

The `redraw_request` flag was being cleared whilst holding the lock
*after* the video frame has been rendered; however this frame was
rendered according to the request fetched whilst holding the lock the
first time. If the OSD was updated during the rendering of this frame,
the redraw request is cleared once the frame finishes rendering even
though the updated OSD is not included in the rendered frame.

This patch fixes the race condition by clearing the `redraw_request`
flag *before* the video frame rendering starts. That way, a redraw
request that comes in during frame rendering will not be cleared without
another call to `render_frame` or `do_redraw`. However, we need to
ensure that if the frame is dropped, we set `redraw_request` again if it
was previously set. See the newly added comment in the code.
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chengsun committed Jan 21, 2022
1 parent 9cddd73 commit bc3729c
Showing 1 changed file with 12 additions and 2 deletions.
14 changes: 12 additions & 2 deletions video/out/vo.c
Original file line number Diff line number Diff line change
Expand Up @@ -938,12 +938,23 @@ static bool render_frame(struct vo *vo)
in->prev_vsync = now;
in->expecting_vsync = use_vsync;

bool prev_request_redraw = in->request_redraw;

if (in->dropped_frame) {
in->drop_count += 1;
wakeup_core(vo);
} else {
in->rendering = true;
in->hasframe_rendered = true;

// We have to clear the request_redraw flag now, even though we don't
// know whether we have successfully rendered the requested frame yet.
// This is so that we can detect new redraw requests whilst we're
// rendering the frame with the lock relinquished. If we later find
// that we had to drop this frame, we set redraw_request flag again if
// it was previously set (see prev_request_redraw).
in->request_redraw = false;

int64_t prev_drop_count = vo->in->drop_count;
// Can the core queue new video now? Non-display-sync uses a separate
// timer instead, but possibly benefits from preparing a frame early.
Expand Down Expand Up @@ -997,8 +1008,7 @@ static bool render_frame(struct vo *vo)

if (in->dropped_frame) {
MP_STATS(vo, "drop-vo");
} else {
in->request_redraw = false;
in->request_redraw |= prev_request_redraw;
}

if (in->current_frame && in->current_frame->num_vsyncs &&
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