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Studio UI Advanced integration

Concepts

UI options

Alpha

The UI is configurable by some UI options explained in the concepts below.

Widgets

Studio UI is built with a couple of widgets, that are configurable. The list below contains all widgets available in the latest build. Widgets can be viewed as a component or a group of components working together. Configurable widgets are able to be hidden, or in some cases you can add events to the widget, which will do something.

Theming

Not available yet

Add your own theming to the Studio UI, to give the UI a little touch of your own, to seamlessly blend in with your own application

outputSettings

Alpha

This setting allows you to fine grain which output types are possible within the integration. At the time of writing we are working on simplifying this drastically, but this isn't implemented yet.

Perquisites

Before we start, make sure the following bulletpoints are checked off:

  • Local webserver that can serve html
  • Little bit of JS knowledge, but don't let it scare you

Advanced example using GraFx API for document retrieval

HTML

Create a new html file, you can call it whatever you want, but in our case we call it index.html.

<!DOCTYPE html>
<html lang="en">
    <head>
        <!-- ... insert your own stuff here ... -->
        <!-- link to the studio ui css, to inject the styling -->
        <link rel="stylesheet" href="https://studio-cdn.chiligrafx.com/studio-ui/latest/main.css" />
    </head>
    <body>
        <!-- div where studio ui will be constructed in -->
        <div id="studio-ui-container"></div>

        <!-- script to inject latest studio ui -->
        <script src="https://studio-cdn.chiligrafx.com/studio-ui/latest/bundle.js"></script>

        <!-- custom logic in seperate js file -->
        <script srs="./integration.js"></script>
    </body>
</html>

JavaScript

For this example we separate the javascript from the html to have a clearer separation of concerns. The javascript will handle the "logic" to inject Studio UI.

You can choose whichever filename you want, but for simplicity we called it integration.js.

/* your access token, should be gathered on the fly, is just here for demo purposes. */
const token = `<YOUR INTEGRATION ACCESS TOKEN>`;
/* The HTML div for the editor. */
const studioUIContainer = 'studio-ui-container';
/* The environment API base url for the environment that you're using in your integration. */
const environmentBaseURL =
    'https://training-create-us23.chili-publish.online/grafx/api/v1/environment/training-create-us23';
/* ID of the project you want to load, this is optional and will enable auto-save when used. */
const projectID = '859dd405-bfed-467f-b833-510afef5fda4';
/* Name of the project, but can be whatever you want, is only a static indication that is displayed in the UI. */
const projectName = 'End User view';
/* Function that refreshes your access token, not providing a proper function can lead to data loss when your token is expired. Preferably you retrieve a token here silently. */
const refreshTokenAction = () => Promise.resolve('Nothing');

/* this example will allow only animated output within your user interface */
const outputSettings = {
    mp4: true,
    gif: true,
};
/* The ID of the user interface, used to fetch output settings, if passed it will override the default output settings set above */
const userInterfaceID = '859dd405-bfed-467f-b833-510afef5fda4';

/* this example of uiOptions will show everything and will use a console log when pressing the back button inside the UI. */
const uiOptions = {
    widgets: {
        downloadButton: {
            visible: true,
        },
        backButton: {
            visible: true,
            event: () => console.log('back button pressed'),
        },
    },
};

window.StudioUI.studioLoaderConfig({
    // Div id to inject studio-ui in
    selector: studioUIContainer,

    // downloadUrl used to fetch the document
    projectDownloadUrl: `${environmentBaseURL}/projects/${projectID}/document`,

    // uploadUrl used to save the changes you did to the document (autosave)
    projectUploadUrl: `${environmentBaseURL}/projects/${projectID}`,

    // project Id to enable autosave
    projectId: projectID,

    /* environment base URL ex: https://cp-abc-123.chili-publish.online/grafx/api/v1/cp-abc-123 */
    graFxStudioEnvironmentApiBaseUrl: environmentBaseURL,

    /* Integration access token */
    authToken: token,

    /* refreshTokenAction, being a function that will return a promise () => Promise<string | Error> */
    refreshTokenAction: refreshTokenAction,

    /* projectName: string, name of the project. Shown in the UI (does not have to be match the real name) */
    projectName: projectName,

    /* outputTypes: object of all available output types (optional) that have a boolean value */
    outputTypes: outputTypes,

    /* uiOptions: object to play around with parts of the UI.*/
    uiOptions: uiOptions,

    /* userInterfaceID: string, The id of the user interface used to fetch output settings, 
    if passed it will override the default output settings */
    userInterfaceID: userInterfaceID,
});

To see if your code works, serve your html file and use a known project ID, you'll need to have a working access token to be able to fetch the document though.

Settings deep dive

uiSettings, widgets

For now there are 2 components (widgets) that are able to retrieve some settings.

The downloadButton can be hidden to f.e. disable output in your integration.

The backButton can be hidden, and is actually hidden by default, but you can also explicitly show it and change what the behaviour will be when pressing it. This can be done by passing a function to event.

outputSettings

The outputSettings option, is quite a flexible way to set the available output types for your integrations, this option will be overridden when userInterfaceID is provided.

It's an optional parameter, that will show every output setting that is available when not provided, but it allows some fine-grained management of the output types available.

Setting one outputSetting to true, will explicitly set all other outputSettings to false. So if you want to add other settings, you'll need to be specific which ones you want.

Setting one ouptutSetting to false, will do the opposite and will not allow that specific output setting, but will allow all the others. Beneath some examples:

Let's start with the example which is used above in the code example. This setting will only allow mp4 and gif output types.

const outputSettings = {
    mp4: true,
    gif: true,
};

The following example, will have the exact same effect, although in reverse logic.

const outputSettings = {
    png: false,
    jpg: false,
};

The last example, will only show png, jpg is explicitly set to false, and the others are as well implied to be false.

const outputSettings = {
    png: true,
    jpg: false,
};

userInterfaceID

The userInterfaceID option is an optional parameter, setting it to valid interface id, means the output settings will be fetched from the API and outputSettings will be overridden if set.

When a valid interface id is provided and output settings are returned, every output setting with the same selected layout intent will be available, and if no output setting is available for the selected layout intent, the download button will be disabled.

Advanced example using own documents

In some cases, integrations will need to have the flexibility to load in the document from another source than the GraFx environments, also here we got you covered.

HTML

The HTML file will still be the same, no changes required

JavaScript

Also here there aren't a ton of changes necessary but we'll highlight some of them below.

// All above mentioned logic should be added here as well

// New things to add

/* 
A call to request the metadata of the project.
The return value below is what the application expects the format to be 
*/
const onProjectInfoRequested = async () => {
    return {
        id: 'id of the project',
        name: 'name of the project',
        template: {
            id: 'id of the template it is based on',
        },
    };
};

/* 
A call to fetch a template that is not inside GraFx (when you want to store it elsewhere f.e.).
Of course this call needs to be in a correct GraFx Studio Project or Template format, and the function expects it to be stringified.
*/
const onProjectDocumentRequested = async () => {
    return fetch(`${editorLink}/assets/assets/documents/demo.json`).then((res) => {
        return JSON.stringify(res.data);
    });
};

/*
Call to save the document, a good example can be found below.
*/
const onProjectSave = async (generateJson) => {
    return {
        id: 'id of the project',
        name: 'name of the project',
        template: {
            id: 'id of the template it is based on',
        },
    };
};

window.StudioUI.studioLoaderCustomTemplateConfig({
    // Div id to inject studio-ui in
    selector: studioUIContainer,

    // downloadUrl used to fetch the document
    projectDownloadUrl: `${environmentBaseURL}/projects/${projectID}/document`,

    // uploadUrl used to save the changes you did to the document (autosave)
    projectUploadUrl: `${environmentBaseURL}/projects/${projectID}`,

    // project Id to enable autosave
    projectId: projectID,

    /* environment base URL ex: https://cp-abc-123.chili-publish.online/grafx/api/v1/cp-abc-123 */
    graFxStudioEnvironmentApiBaseUrl: environmentBaseURL,

    /* Integration access token */
    authToken: token,

    /* refreshTokenAction, being a function that will return a promise () => Promise<string | Error> */
    refreshTokenAction: refreshTokenAction,

    /* projectName: string, name of the project. Shown in the UI (does not have to be match the real name) */
    projectName: projectName,

    /* outputTypes: object of all available output types (optional) that have a boolean value */
    outputTypes: outputTypes,

    /* uiOptions: object to play around with parts of the UI.*/
    uiOptions: uiOptions,
});

onProjectSave example implementation can be found here.

Is that all?

No it isn't, there are a bunch of loaders, the one more restricting than the other. But it is better to have a look yourself.

Following callbacks are also available (in other loaders):

  • onProjectLoaded: callback that listens on when the project is completely loaded
  • onAuthenticationRequested: Basically the same as auth token action, but instead of using a string directly, it's a callback
  • onAuthenticationExpired: Basically the same as refreshTokenAction above
  • onLogInfoRequested: A callback used to generate some loading information in the console.
  • onProjectGetDownloadLink: A callback to get the output download link for the project.