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Fresnel shader in Ventuz using HLSL node

To speed up the frame rate I have used Schlick's approximation function. This equation shows the relationship between the angle of view on the subject, and the strength of the reflection (and refraction of the light beam if we look at the transparent object).

More on 4realtime.com/blog/hlslfresnelshader

Cheers!
4realtime team

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Fresnel shader in Ventuz using HLSL node

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