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information about health of client and network
name | description |
---|---|
currTime |
timestamp |
ping |
Ping |
fps |
FPS |
fpsReplay |
FPS on replay |
latency |
latency |
information about dispersion angle
name | description |
---|---|
dAngleAiming |
dispersion angle |
dAngleIdeal |
dispersion angle for ideal |
turretRotationSpeed |
rotation speed of turret |
additiveFactor |
additive shot dispersionFactor factor |
shotDispersionAngle |
gun parameter of shot dispertion angle |
shotFactor |
normal / afterShot / afterShotInBurst |
aimingStartTime |
timestamp of start aiming |
aimingStartFactor |
aiming factor on start aiming |
multFactor |
aiming factor by gunner skill |
factorsTurretRotation |
aiming factor by turret rotation |
factorsMovement |
aiming factor by vehicle movement |
factorsRotation |
aiming factor by vehicle rotation |
aimingTime |
aiming time |
aimingFactor |
dAngleAiming / shotDispersionAngle |
modifiedAimingFactor |
aimingFactor / multFactor |
scoreDispersion |
score of current dispertsion |
aimingTimeConverging |
time until aiming converges |
information about vehicle direction
name | description |
---|---|
vehicleYaw |
vehicle yaw |
vehiclePitch |
vehicle pith |
vehicleRoll |
vehicle roll |
vehicleRYaw |
vehicle yaw against camera direction |
turretYaw |
turret yaw |
gunPitch |
gun pitch |
vehicleSpeed |
vehicle speed |
vehicleRSpeed |
vehicle rotation speed |
engineRPM |
engine RPM |
engineRelativeRPM |
engine relative RPM |
information about target position
name | description |
---|---|
shotPosX |
gun position X |
shotPosY |
gun position Y |
shotPosZ |
gun position Z |
shotDistance |
shot distance (between target and gun) |
shotDistanceH |
horizontal componet of shot distance |
shotDistanceV |
vertical component of shot distance |
vehiclePosX |
vehicle position X |
vehiclePosY |
vehicle position Y |
vehiclePosZ |
vehicle position Z |
distance |
distance between target and vehicle |
distanceH |
horizontal componet of distance |
distanceV |
vertical componet of distance |
targetPosX |
target position X |
targetPosY |
target position Y |
targetPosZ |
target position Z |
information about shell speed
name | description |
---|---|
shotSpeed |
shell speed |
shotSpeedH |
horizontal component of shell velocity |
shotSpeedV |
vertical component of shell velocity |
shotGravity |
gravity acceleration acting on the shell |
flightTime |
shotDistanceH / shotSpeedH |
shotSpeedC |
shell speed (catalog spec) |
shotGravityC |
gravity acceleration acting on the shell (catalog spec) |
information about target armor
name | description |
---|---|
targetVehicleName |
vehicle name on target |
targetHitAngleCos |
cosine angle of incidence on target |
targetHitAngle |
angle of incidence on target |
targetHitAngleNormalized |
normalized angle of incidence on target |
targetArmor |
armor thickness on target |
targetArmorKind |
kind of armor on target |
targetPenetrationArmor |
effective armor thickness on target |
targetPiercingPower |
piercing power after distance attenuation |
piercingMultiplier |
factor of piercing |
piercingPercent |
score of piercing |
other parameters
name | description |
---|---|
localDateTime |
date and time (local) |
eventTime |
timestamp on event |
eventName |
event name |
arenaName |
arena name |
vehicleName |
player vehicle name |
playerTeam |
player team id |
name | unit | source | unit |
---|---|---|---|
vehicleSpeedM |
km/h | vehicleSpeed |
m/s |
vehicleRSpeedM |
deg/s | vehicleRSpeed |
rad/s |
vehicleYawM |
deg | vehicleYaw |
rad |
vehiclePitchM |
deg | vehiclePitch |
rad |
vehicleRollM |
deg | vehicleRoll |
rad |
vehicleRYawM |
deg | vehicleRYaw |
rad |
turretYawM |
deg | turretYaw |
rad |
gunPitchM |
deg | gunPitch |
rad |
turretRotationSpeedM |
deg/s | turretRotationSpeed |
rad/s |
factorMovementM |
1/(km/h) | factorMovement |
1/(m/s) |
factorRotationM |
1/(deg/s) | factorRotation |
1/(rad/s) |
factorTurretRotationM |
1/(deg/s) | factorTurretRotation |
1/(rad/s) |