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i think it should be possible to directly tell chocolate-doom on the command line which scaling multiplier it should use in fullscreen mode. However, running "chocolate-doom -n -fullscreen" instantly crashes for n <= 3 on my system. Interestingly, it works for n = 4 and n = 5. My native display resolution is 1600x900.
Fabian
The text was updated successfully, but these errors were encountered:
I believe this happens, because I_GraphicsCheckCommandLine() is called in D_DoomLoop() [d_main.c:445] before I_InitGraphics(). In I_GraphicsCheckCommandLine() [i_video.c:1776] SetScaleFactor(1) is called if (M_CheckParm("-1")). SetScaleFactor(), in turn, calls SDL_ListModes() if (fullscreen) [i_video.c:1559] and so this all happens before I_InitGraphics() has been called to initialize the graphics system.
That is, unrevealed secret sectors are drawn normally without the IDDT
cheat and in purple with the IDDT cheat. Revealed secrets are drawn in
green regardless of IDDT.
While at it, save revealed secret sector status in extended savegames,
so this remains intact across save/load cycles.
Fixeschocolate-doom#338, I hope you are happy now @Zodomaniac! 😉
Hi again,
i think it should be possible to directly tell chocolate-doom on the command line which scaling multiplier it should use in fullscreen mode. However, running "chocolate-doom -n -fullscreen" instantly crashes for n <= 3 on my system. Interestingly, it works for n = 4 and n = 5. My native display resolution is 1600x900.
The text was updated successfully, but these errors were encountered: