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Mercy
- Kill nothing
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Justice
- Kill all enemies
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Chameleon
- Infest all possible types
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GAME END
- Concrete win condition
- Something to conclude win or loss, and maybe restart
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Death Screen
- Stats?
- Play again button
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SFX
- Unique sound effects for every important thing in the game
- Hosting/Infesting
- Discovery
- Parasite & Gunner: Taking damage
- Parasite & Gunner: Death sound
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Known bugs need to be fixed (but they might not exist after we remove/clean things up anyway)
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Better AI
- Better LOS
- No stuttering
- More intricate awareness concept
- Only notice the player based on awareness area and activity
- Do I get suspicious and search for the player?
- Better escalation
- Better deescalation
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Enemies
- Varied enemy types
- Sniper
- Bruiser (High health, maybe slow, maybe even BIG)
- Varied enemy types
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Some real story
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Player Vision
- Some effect that we agree upon
- It has to compliment the theme and mechanics
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Sprite work
- Unique frame for a given state or action
- Animations
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SFX
- For non important stuff, footfalls, bumps, etc..
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MUSIC
- Different tracks for different purposes
- Changing music based on infestation
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More Levels
- How to load chunks at a time?
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GAME START
- Some kind of screen to initialize the experience
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Sprite work
- Tile system (draws contextual tile)
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Sprites
- Unique easily distinguishable sprites for every tile and entity in the game
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A finished level (at least the 32x32)
- Wall placement
- Vent Placement
- Enemy placement