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space-bugs

PRIORITIES:

AWARDS

  • Mercy

    • Kill nothing
  • Justice

    • Kill all enemies
  • Chameleon

    • Infest all possible types

NEEDS

  • GAME END

    • Concrete win condition
    • Something to conclude win or loss, and maybe restart
  • Death Screen

    • Stats?
    • Play again button
  • SFX

    • Unique sound effects for every important thing in the game
    • Hosting/Infesting
    • Discovery
    • Parasite & Gunner: Taking damage
    • Parasite & Gunner: Death sound
  • Known bugs need to be fixed (but they might not exist after we remove/clean things up anyway)

WANTS

  • Better AI

    • Better LOS
    • No stuttering
    • More intricate awareness concept
      • Only notice the player based on awareness area and activity
      • Do I get suspicious and search for the player?
    • Better escalation
    • Better deescalation
  • Enemies

    • Varied enemy types
      • Sniper
      • Bruiser (High health, maybe slow, maybe even BIG)
  • Some real story

DEFERRED

  • Player Vision

    • Some effect that we agree upon
    • It has to compliment the theme and mechanics
  • Sprite work

    • Unique frame for a given state or action
    • Animations
  • SFX

    • For non important stuff, footfalls, bumps, etc..
  • MUSIC

    • Different tracks for different purposes
    • Changing music based on infestation
  • More Levels

    • How to load chunks at a time?

DONE

  • GAME START

    • Some kind of screen to initialize the experience
  • Sprite work

    • Tile system (draws contextual tile)
  • Sprites

    • Unique easily distinguishable sprites for every tile and entity in the game
  • A finished level (at least the 32x32)

    • Wall placement
    • Vent Placement
    • Enemy placement

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