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Popular repositories

  1. boids boids Public

    An implementation of the Boids algorithm (Reynolds, C. W. (1987) Flocks, Herds, and Schools: A Distributed Behavioral Model) for Unity.

    C# 31 8

  2. chris-kirkham.github.io chris-kirkham.github.io Public

    HTML

  3. windy-world windy-world Public

    C#

  4. texture-blend-with-parallax-mapping texture-blend-with-parallax-mapping Public

    Heightmap-based texture blend shader with various kinds of parallax mapping

    ShaderLab

  5. noise-texture-generator noise-texture-generator Public

    C#

  6. rhythm-generator rhythm-generator Public

    C#