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Flash ByteArray to .ogg #16
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Yes, perhaps the easiest way would be to instantiate your own instance of the webworker and send ArrayBuffers to the worker after initializing with an appropriate config. If you want the events and recorder interface, theoretically heres what you would do:
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Thanks for getting back to me so quickly Chris. The js would essentially be headless with all events and interface handled Regards, Dominic Lee This email contains the BrandinMotion and/or its subsidiaries confidential On Wed, May 13, 2015 at 2:40 PM, Chris Rudmin notifications@github.com
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Edge now DOES support native playback of opus files.
Hi Chris,
Thanks for taking the time to develop and share this amazing codebase, it has really helped in our JS implementation of a web-based recording app.
We're thinking of using a Flash fallback for browsers that don't support getUserMedia() (stand up Safari!) which is working, but we're ending up with WAV files which is not ideal. What I'd like to do is pipe the Flash ByteArray data in realtime to recorderjs so that an .ogg can be made on the fly. In your opinion, would this be possible?
Thanks again, your library has been invaluable!
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