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GameHackingPython

This course is released under GNU General Public License, version 3.
This means it is free to redistribute or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 3 of the License. This course is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the LICENSE file in this repo for more details.

Here you will find templates and finshed code for use at Blue{Shift} coding camps and clubs:

Lesson number Lessons (Python)
One Welcome to the world of Python
Two Introduction to Pygame
Three Drawing shapes
Four Loading Images
Five Rock, Paper, Scissors
Six Bouncing Balls
Seven Introduction to Classes (Part one)
Eight Introduction to Classes (Part Two)
Nine Shmup - Event Handling and Input (Part one)
Ten Shmup - Detecting Sprite collisions (Part two)
Eleven Shmup - Detecting Sprite collisions (Part three)
Twelve Shmup - Adding Images (Part Four)
Thirteen Snake (Part 1 & 2)
Fourteen Fibonacci Sequence Challenge
Fifteen Version Control and Debugging
Lesson number Lessons (Micro:bit)
Sixteen Intro to micro:bit and Mu Editor
Seventeen Data Types
Eightteen Inputs/Handing Buttons
Nineteen Radio (sending strings)
Twenty Making sounds with Micro:bit

Credit: This course was created by Chris Moss and Lloyd Harrison on behave of Blue{Shift] Coding

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