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LoadTexture with path containing special characters not working #172
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what error printed to the console? |
after trying to reproduce this bugs, |
Thank you @anggape LoadImageFromMemory seems to have done the trick! |
rather then StringToCoTaskMemUTF8 tested on Windows 11 (x64) & Arch Linux (x64) should fix #172
Rather then StringToCoTaskMemUTF8. Tested on Windows 11 (x64) & Arch Linux (x64). Should fix #172
Hi, thanks for the great bindings! I'm currently running into an issue trying to load a texture when the path contains special characters such as 'ã'.
Here is my test code:
This works fine if the path does not contain the special character. Am I doing something wrong, or is there any work-around for this?
Using windows 10 and latest version of raylib/raylib-cs.
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