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Copyright(C) 2017 Chris Liebert

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frustum_query

A frustum culling toolkit written in Rust, intended for determining if bounding spheres intersect the 3D frustum of a virtual camera. Frustum culling can improve the performance of graphics applications by omitting draw commands for geometry that is out of sight.

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This program and it's source are available under the "MIT License" please see LICENSE

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A Frustum Culling Library Written in Rust

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