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svg3d.js
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svg3d.js
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/**
*
* The "SVG3D" object acts as a factory for returning a scene
*
*/
window['SVG3D'] = function(frame, cameraPosition, lensZero, lensXAxis, LensYAxis, accuracy) {
var svg = "http://www.w3.org/2000/svg";
/**
*
* This class describes a scene and is returned from the factory method (its parent scope)
*
*/
var SVG3DScene = function(canvas) {
var scene = this;
this.canvas = canvas;
this.camera = {
origin: [],
lensZero: null,
lensXAxis: null,
lensYAxis: null,
lensCenter: null,
lensWidth: 0,
lensHeight: 0
};
Object.defineProperty(this.camera, "lens", {
set: function(value) {
this.lensZero = value.zero;
this.lensXAxis = value.xAxis;
this.lensYAxis = value.yAxis;
this.lensCenter = [
(value.xAxis[0] + value.yAxis[0]) / 2,
(value.xAxis[1] + value.yAxis[1]) / 2,
(value.xAxis[2] + value.yAxis[2]) / 2
];
this.lensWidth = mod([value.xAxis[0] - value.zero[0], value.xAxis[1] - value.zero[1], value.xAxis[2] - value.zero[2]]);
this.lensHeight = mod([value.yAxis[0] - value.zero[0], value.yAxis[1] - value.zero[1], value.yAxis[2] - value.zero[2]]);
}
});
this.objects = [];
this.draw = {
point: function(point) {
var obj = new Point(point);
scene.objects.push(obj);
return obj;
},
plane: function(a, b, c, d) {
var obj = new Plane(a, b, c, d);
scene.objects.push(obj);
return obj;
},
cuboid: function(a, b, c, d) {
var obj = new Cuboid(a, b, c, d);
scene.objects.push(obj);
return obj;
}
};
this.render = function() {
for (var x in scene.objects) {
scene.objects[x].render(scene.camera, scene.canvas);
}
};
/**
*
* Some tools for animating vectors
*
*/
this.animate = {
rotateOnY: function(obj, centerOfRotation, degrees, time, repeat, frames) {
var points = obj.getPoints();
if (!centerOfRotation) {
centerOfRotation = [0, 0, 0];
}
if (!degrees) {
degrees = 2 * Math.PI;
}
if (!time) {
time = 50;
}
if (!frames) {
frames = time * 24;
}
var frame = 0;
var pause = time / frames;
function increment() {
frame++;
var rotation = degrees * frame / frames;
var newPoints = [];
for (var index in points) {
var point = points[index];
var relativePoint = vectorMinus(point, centerOfRotation);
var rotatedPoint = vectorTransform(relativePoint,
[
[ Math.cos(rotation), 0, Math.sin(rotation) ],
[ 0, 1, 0 ],
[ -1 * Math.sin(rotation), 0, Math.cos(rotation) ]
]);
newPoints[index] = vectorAdd(rotatedPoint, centerOfRotation);
}
obj.update.apply(obj, newPoints);
obj.render(scene.camera, scene.canvas);
if (frame < frames || repeat) {
setTimeout(increment, pause);
}
}
increment();
}
};
};
// *** START 3D Objects *** //
var Point = function(point) {
var position = point;
var element = null;
this.getPoints = function() {
return [
position
];
}
this.update = function(point) {
position = point;
};
this.render = function(camera, canvas) {
var relativeCoordinates = projectPointOntoLens(position, camera);
var screenX = relativeCoordinates[0] * canvas.width.baseVal.value;
var screenY = relativeCoordinates[1] * canvas.height.baseVal.value;
if (!element) {
element = document.createElementNS(svg, "circle");
element.setAttribute("r", 1);
element.setAttribute("fill", "Black");
element.setAttribute("stroke", "none");
canvas.appendChild(element);
}
element.setAttribute("cx", screenX);
element.setAttribute("cy", screenY);
}
}
var Plane = function(a, b, c, d) {
var position = [
a,
b,
c,
d
];
var element = null;
this.getPoints = function() {
return position;
}
this.update = function(a, b, c, d) {
position = [
a,
b,
c,
d
];
};
this.render = function(camera, canvas) {
var relativeCoordinates = [
projectPointOntoLens(position[0], camera),
projectPointOntoLens(position[1], camera),
projectPointOntoLens(position[2], camera),
projectPointOntoLens(position[3], camera)
]
var coordinates = [
[relativeCoordinates[0][0] * canvas.width.baseVal.value, relativeCoordinates[0][1] * canvas.height.baseVal.value],
[relativeCoordinates[1][0] * canvas.width.baseVal.value, relativeCoordinates[1][1] * canvas.height.baseVal.value],
[relativeCoordinates[2][0] * canvas.width.baseVal.value, relativeCoordinates[2][1] * canvas.height.baseVal.value],
[relativeCoordinates[3][0] * canvas.width.baseVal.value, relativeCoordinates[3][1] * canvas.height.baseVal.value]
];
if (!element) {
element = document.createElementNS(svg, "path");
element.setAttribute("fill", "rgba(240, 200, 200, 0.5)");
element.setAttribute("stroke", "Black");
canvas.appendChild(element);
}
element.setAttribute("d", "M " + coordinates[0][0] + " " + coordinates[0][1] + " L " + coordinates[1][0] + " " + coordinates[1][1] + " L " + coordinates[2][0] + " " + coordinates[2][1] + " L " + coordinates[3][0] + " " + coordinates[3][1] + " Z");
}
}
var Cuboid = function(a, b, c, d) {
var position = [
a,
b,
c,
d
];
position[4] = vectorMinus(vectorAdd(b, c), a);
position[5] = vectorMinus(vectorAdd(b, d), a);
position[6] = vectorMinus(vectorAdd(c, d), a);
position[7] = vectorMinus(vectorAdd(position[4], d), a);
var planes = [
new Plane(position[0], position[1], position[4], position[2]),
new Plane(position[0], position[3], position[6], position[2]),
new Plane(position[1], position[5], position[7], position[4]),
new Plane(position[0], position[1], position[5], position[3]),
new Plane(position[2], position[6], position[7], position[4]),
new Plane(position[3], position[5], position[7], position[6])
];
this.getPoints = function() {
return [
position[0],
position[1],
position[2],
position[3] // Don't return more points than are used in the update() method!
];
}
this.update = function(a, b, c, d) {
position = [
a,
b,
c,
d
];
position[4] = vectorMinus(vectorAdd(b, c), a);
position[5] = vectorMinus(vectorAdd(b, d), a);
position[6] = vectorMinus(vectorAdd(c, d), a);
position[7] = vectorMinus(vectorAdd(position[4], d), a);
planes[0].update(position[0], position[1], position[4], position[2]);
planes[1].update(position[0], position[3], position[6], position[2]);
planes[2].update(position[1], position[5], position[7], position[4]);
planes[3].update(position[0], position[1], position[5], position[3]);
planes[4].update(position[2], position[6], position[7], position[4]);
planes[5].update(position[3], position[5], position[7], position[6]);
};
this.render = function(camera, canvas) {
for (var x in planes) {
planes[x].render(camera, canvas);
};
}
}
// *** END 3D Objects *** //
// *** START helper methods *** //
function projectPointOntoLens(vector, camera) {
var lambda = 1;
var increment = 0.5;
// TODO: could be stored in the camera object for performace boost
var relativeZero = vectorMinus(camera.lensZero, camera.origin);
// TODO: could be stored in the camera object for performace boost
var relativeLensCenter = vectorMinus(camera.lensCenter, camera.origin);
var relativePoint = vectorMinus(vector, camera.origin);
var projection = relativePoint;
var dot = absoluteValue(dotProduct(vectorMinus(projection, relativeLensCenter), relativeLensCenter));
for (var x = 0; x < accuracy; x++) {
var upProjection = scale(relativePoint, lambda + increment);
var downProjection = scale(relativePoint, lambda - increment);
var upDot = absoluteValue(dotProduct(vectorMinus(upProjection, relativeLensCenter), relativeLensCenter));
var downDot = absoluteValue(dotProduct(vectorMinus(downProjection, relativeLensCenter), relativeLensCenter));
if (upDot < dot) {
lambda += increment;
projection = upProjection;
dot = upDot;
} else if (downDot < dot) {
lambda -= increment;
projection = downProjection;
dot = downDot;
}
if (dot < 0.01) continue; // Say the correct Lambda is 0.25
if (lambda > 1) return null; // The point is behind the camera
increment /= 2;
}
var relativeProjection = vectorMinus(projection, relativeZero);
// TODO: could be stored in the camera object for performace boost
var relativeXAxis = vectorMinus(camera.lensXAxis, camera.lensZero);
var angleOnLens = measureAngle(relativeProjection, relativeXAxis);
var projectionLength = mod(relativeProjection);
return [projectionLength * Math.cos(angleOnLens) / camera.lensWidth, 1 - (projectionLength * Math.sin(angleOnLens) / camera.lensHeight)];
}
function vectorMinus(a, b) {
return [
a[0] - b[0],
a[1] - b[1],
a[2] - b[2]
];
}
function vectorAdd(a, b) {
return [
a[0] + b[0],
a[1] + b[1],
a[2] + b[2]
];
}
function vectorTransform(vector, transform) {
return [
(transform[0][0] * vector[0] + transform[0][1] * vector[1] + transform[0][2] * vector[2]),
(transform[1][0] * vector[0] + transform[1][1] * vector[1] + transform[1][2] * vector[2]),
(transform[2][0] * vector[0] + transform[2][1] * vector[1] + transform[2][2] * vector[2])
];
}
function scale(vector, scale) {
return [
vector[0] * scale,
vector[1] * scale,
vector[2] * scale
];
}
function mod(vector) {
return Math.sqrt(Math.pow(vector[0], 2) + Math.pow(vector[1], 2) + Math.pow(vector[2], 2));
}
function dotProduct(a, b) {
return (a[0] * b[0]) + (a[1] * b[1]) + (a[2] * b[2]);
}
function measureAngle(a, b) {
return Math.acos(dotProduct(a, b) / (mod(a) * mod(b)));
}
function absoluteValue(value) {
return (value < 0) ? value * -1 : value;
}
// *** END helper methods *** //
if (typeof(cameraPosition) == "undefined") {
cameraPosition = [0, 20, -100];
}
if (typeof(lensZero) == "undefined") {
lensZero = [cameraPosition[0] - 5, cameraPosition[1] - 4, cameraPosition[2] + 10];
}
if (typeof(lensXAxis) == "undefined") {
lensXAxis = [cameraPosition[0] + 5, cameraPosition[1] - 4, cameraPosition[2] + 10];
}
if (typeof(lensYAxis) == "undefined") {
lensYAxis = [cameraPosition[0] - 5, cameraPosition[1] + 4, cameraPosition[2] + 10];
}
if (typeof(accuracy) == "undefined") {
accuracy = 10;
}
var canvas = document.createElementNS(svg, "svg");
canvas.setAttribute("width", frame.clientWidth);
canvas.setAttribute("height", frame.clientHeight);
frame.appendChild(canvas);
var container = new SVG3DScene(canvas);
container.camera.origin = cameraPosition;
container.camera.lens = {
zero: lensZero,
xAxis: lensXAxis,
yAxis: lensYAxis
};
return container;
};