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._* | ||
.DS_Store | ||
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__pycache__/ | ||
build/ | ||
dist/ | ||
env/ | ||
sdist/ | ||
wheels/ | ||
*.egg-info/ | ||
*.egg | ||
*.lprof | ||
*.py[co] | ||
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*.sublime-* |
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v0.1.0 (2016-12-29) | ||
------------------- | ||
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* Initial release. |
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The MIT License (MIT) | ||
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Copyright (c) 2016 Christopher Crouzet | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy of | ||
this software and associated documentation files (the "Software"), to deal in | ||
the Software without restriction, including without limitation the rights to | ||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | ||
the Software, and to permit persons to whom the Software is furnished to do so, | ||
subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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include CHANGES | ||
include LICENSE | ||
include README.rst | ||
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recursive-include benchmarks * | ||
recursive-include doc * | ||
recursive-include tests * |
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Revl | ||
==== | ||
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Revl helps to benchmark code for Autodesk Maya. | ||
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Upon writing a piece of code for Maya, it might be interesting to know how it | ||
performs under different conditions, such as within scenes that are large or | ||
small, that define a deep DAG hiearchy or a flat one, that use many node types | ||
or only a few, and so on. | ||
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Following sets of user-provided commands, Revl can pseudo-randomly generate | ||
Maya scenes with different properties against which the behaviour of a piece of | ||
code can be observed. | ||
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The pseudo-random nature of the process can also help revealing potential bugs | ||
by exposing edge cases that were not thought of, thus making it also a good | ||
tool for unit testing. | ||
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Features | ||
-------- | ||
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* generate scenes by running commands a given total number of times. | ||
* fine control over the probability distribution for each command. | ||
* scene generations are reproducible using a fixed seed. | ||
* extensible with custom commands. | ||
* fast (using Maya's API, not the command layer). | ||
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Usage | ||
----- | ||
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.. code-block:: python | ||
>>> import revl | ||
>>> commands = [ | ||
... (2.0, revl.createTransform,), | ||
... (1.0, revl.createPrimitive, (), {'parent': True}) | ||
... ] | ||
>>> count = 100 | ||
>>> revl.run(commands, count, seed=1.23) | ||
See the ``tutorial`` section from the documentation for more examples. | ||
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Documentation | ||
------------- | ||
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Read the documentation online at <http://revl.readthedocs.org> or check | ||
their source from the ``doc`` folder. | ||
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The documentation can be built in different formats using Sphinx. | ||
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Running the Tests | ||
----------------- | ||
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A suite of unit tests is available from the ``tests`` directory. You can run it | ||
by firing: | ||
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.. code-block:: bash | ||
$ mayapy tests/run.py | ||
To run specific tests, it is possible to pass names to match in the command | ||
line. | ||
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.. code-block:: bash | ||
$ mayapy tests/run.py TestCase test_my_code | ||
This command will run all the tests within the ``TestCase`` class as well as | ||
the individual tests which contains ``test_my_code`` in their name. | ||
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Get the Source | ||
-------------- | ||
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The source code is available from the `GitHub project page`_. | ||
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Contributing | ||
------------ | ||
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Found a bug or got a feature request? Don't keep it for yourself, log a new | ||
issue on | ||
`GitHub <https://github.com/christophercrouzet/revl/issues>`_. | ||
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Author | ||
------ | ||
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Christopher Crouzet | ||
<`christophercrouzet.com <http://christophercrouzet.com>`_> | ||
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.. _GitHub project page: https://github.com/christophercrouzet/revl |
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import unittest | ||
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class BenchLoader(unittest.TestLoader): | ||
testMethodPrefix = 'bench' |
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import collections | ||
import timeit | ||
import unittest | ||
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_clock = timeit.default_timer | ||
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def _convertTimeUnit(value): | ||
if not value: | ||
return (value, '') | ||
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prefixes = 'munpfa' | ||
level = 0 | ||
while value < 1.0 and level < len(prefixes): | ||
value *= 1e3 | ||
level += 1 | ||
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return (value, prefixes[level - 1] if level else '') | ||
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def _getBenchName(bench): | ||
return bench._testMethodName | ||
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class DummyResult(object): | ||
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def wasSuccessful(self): | ||
return True | ||
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class BenchRunner(object): | ||
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def run(self, bench): | ||
stack = collections.deque((bench,)) | ||
while stack: | ||
obj = stack.popleft() | ||
if isinstance(obj, unittest.TestSuite): | ||
stack.extend(bench for bench in obj) | ||
continue | ||
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function = getattr(obj, _getBenchName(obj)) | ||
start = _clock() | ||
function() | ||
elapsed = _clock() - start | ||
elapsed, unit = _convertTimeUnit(elapsed) | ||
print("%s (%s.%s) ... %.3f %ss" | ||
% (_getBenchName(obj), obj.__class__.__module__, | ||
obj.__class__.__name__, elapsed, unit)) | ||
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return DummyResult() |
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#!/usr/bin/env mayapy | ||
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import maya.standalone | ||
maya.standalone.initialize() | ||
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import os | ||
import sys | ||
_HERE = os.path.abspath(os.path.dirname(__file__)) | ||
sys.path.insert(0, os.path.abspath(os.path.join(_HERE, os.pardir))) | ||
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import unittest | ||
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from maya import OpenMaya | ||
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import revl | ||
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from benchmarks._loader import BenchLoader | ||
from benchmarks._runner import BenchRunner | ||
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class MainBench(unittest.TestCase): | ||
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def benchCreatePrimitive1(self): | ||
count = 5000 | ||
commands = [ | ||
(1.0, revl.createPrimitive,) | ||
] | ||
revl.run(commands, count) | ||
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def benchCreatePrimitive2(self): | ||
count = 5000 | ||
commands = [ | ||
(1.0, revl.createPrimitive, (), {'type': revl.PrimitiveType.POLY_CUBE}) | ||
] | ||
revl.run(commands, count) | ||
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def benchCreatePrimitive3(self): | ||
count = 5000 | ||
commands = [ | ||
(1.0, revl.createPrimitive, (), {'name': 'primitive'}) | ||
] | ||
revl.run(commands, count) | ||
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def benchCreatePrimitive4(self): | ||
count = 5000 | ||
commands = [ | ||
(1.0, revl.createPrimitive, (), {'parent': True}) | ||
] | ||
revl.run(commands, count) | ||
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def benchCreateTransform1(self): | ||
count = 5000 | ||
commands = [ | ||
(1.0, revl.createTransform,) | ||
] | ||
revl.run(commands, count) | ||
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def benchCreateTransform2(self): | ||
count = 5000 | ||
commands = [ | ||
(1.0, revl.createTransform, (), {'name': 'xform'}) | ||
] | ||
revl.run(commands, count) | ||
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def benchCreateTransform3(self): | ||
count = 5000 | ||
commands = [ | ||
(1.0, revl.createTransform, (), {'parent': True}) | ||
] | ||
revl.run(commands, count) | ||
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if __name__ == '__main__': | ||
unittest.main(testLoader=BenchLoader(), testRunner=BenchRunner) |
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#!/usr/bin/env mayapy | ||
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import os | ||
import sys | ||
_HERE = os.path.abspath(os.path.dirname(__file__)) | ||
sys.path.insert(0, os.path.abspath(os.path.join(_HERE, os.pardir))) | ||
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import collections | ||
import optparse | ||
import sys | ||
import unittest | ||
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from benchmarks._loader import BenchLoader | ||
from benchmarks._runner import BenchRunner | ||
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def _findBenchs(path, selectors=None): | ||
if selectors is None: | ||
def filter(bench): | ||
return True | ||
else: | ||
def filter(bench): | ||
return any(selector in _getBenchFullName(bench) | ||
for selector in selectors) | ||
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out = [] | ||
stack = collections.deque( | ||
(BenchLoader().discover(path, pattern='bench*.py'),)) | ||
while stack: | ||
obj = stack.popleft() | ||
if isinstance(obj, unittest.TestSuite): | ||
stack.extend(bench for bench in obj) | ||
elif type(obj).__name__ == 'ModuleImportFailure': | ||
try: | ||
# This should always throw an ImportError exception. | ||
getattr(obj, _getBenchName(obj))() | ||
except ImportError as e: | ||
sys.exit(e.message.strip()) | ||
elif filter(obj): | ||
out.append(obj) | ||
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return out | ||
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def _getBenchName(bench): | ||
return bench._testMethodName | ||
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def _getBenchFullName(bench): | ||
return '%s.%s.%s' % (bench.__class__.__module__, bench.__class__.__name__, | ||
_getBenchName(bench)) | ||
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def main(): | ||
usage = "usage: %prog [bench1..benchN]" | ||
parser = optparse.OptionParser(usage=usage) | ||
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_, args = parser.parse_args() | ||
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selectors = args if args else None | ||
benchs = _findBenchs(_HERE, selectors) | ||
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suite = BenchLoader().suiteClass(benchs) | ||
BenchRunner().run(suite) | ||
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if __name__ == "__main__": | ||
main() |
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_build | ||
_static | ||
_templates |
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# Minimal makefile for Sphinx documentation | ||
# | ||
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# You can set these variables from the command line. | ||
SPHINXOPTS = | ||
SPHINXBUILD = sphinx-build | ||
SPHINXPROJ = revl | ||
SOURCEDIR = . | ||
BUILDDIR = _build | ||
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# Put it first so that "make" without argument is like "make help". | ||
help: | ||
@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O) | ||
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.PHONY: help Makefile | ||
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# Catch-all target: route all unknown targets to Sphinx using the new | ||
# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS). | ||
%: Makefile | ||
@mayapy `which $(SPHINXBUILD)` -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O) |
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.. _changes: | ||
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Changes | ||
======= | ||
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.. include:: ../CHANGES |
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