Skip to content

Zoxel v0.5.14

Compare
Choose a tag to compare
@chrmoritz chrmoritz released this 13 Dec 23:15
  • added .png IO support (open a png image as a 1 voxel thick model), thx to @lriecken (#2)
  • added Blender addon for opening Zoxel (.zox) models directly in Blender (no need to export them to .obj as before), thx to @lriecken (#2)

and all features from 0.5+:

  • improved .qb file support (compression, bgra and right handed z coordinates)
    • fix axis orientation: your model will no longer be mirrored when importing/exporting from/to .qb (if you make your mask on the left side red and on the right side blue it looks now exactly this way ingame and not vice versa like in older Zoxel Version or in all versions of Magica Voxel)
    • Trove restore attachment point support (when opening a .qb file exported by Trove you will now be asked if the attachment point should be restored out of the files metadata)
  • added Magica Voxel (.vox) IO support
  • added new export as Troxel-link file menu options to open the model directly in Troxel in a new browser tab
  • improved draw tool: hold down Shift and select 2 voxels to fill the space between them with voxels (left mouse button) or remove all voxels between them (right mouse button)
    • this can be used to fill lines, rectangles or cuboids (depending if the selected voxels are on the same line, the same plain or on different plains)
  • added noisy fill tool with brightness (left mouse button) or rgb noise (right mouse button) with variable intensity
  • shade tool merged and fixed from erp12/zoxel
  • added mirror tool (edit menu)
  • added All Files (*) option to open dialog (now default), which auto detects the selected file format from all supported plugins
  • pan with Alt + right mouse button (:heart: for touchpad users)
  • change mouse wheel zoom direction on Windows to be consistent with the rest of the world
  • the color palette now shows the RGB value of the selected color
    • editable by typing any rgb values like #ffee33, short rgb values like #fe3 and color names like steelblue in it and pressing enter
  • added fill type to undo (voxel fills are now undone at once not not voxel for voxel)
  • added update checker
  • added high resolution icons (thanks to Graphergrapher)
  • improved fill tool performance
  • increase maximum voxel model size to 127x127x127 (technical maximum) when resizing (render performance is still bad if you use a high amount of voxels)
  • fixed bug with plugins handling click event while rotating/panning
  • build against recent version of python2, PySide/Qt4 and PyOpenGl and a OS X .app
  • added a lot of keyboard shortcuts
    • Ctrl/⌘ + 1-0 for selecting tools
    • Shift + Ctrl/⌘ + 1-7 for view options
    • Ctrl/⌘ + N/O/S/E for new / open / save (with shift save as) / export as png
    • Ctrl/⌘ + D/F/G for rotate model around X/Y/Z-axis
    • Ctrl/⌘ + J/K/L for mirror model in X/Y/Z-axis