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New World
Alex Silaev edited this page Jun 1, 2023
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1 revision
To create the new world you can use this API:
var world = World.Create();
...
world.Dispose();
Using custom properties:
var world = World.Create(WorldProperties.Default);
...
world.Dispose();
Using byte array:
var world = World.Create(bytesArr);
...
world.Dispose();
You can create temporary worlds:
using var world = World.Create();
...